...how not to modernize point & click games. Broken Sword 3 is a game from the time when classic P&C games increasingly flirted with 3D graphics, which more often than not ended badly. In this example the story wasn't different. Contrary to the two previous installments of the series, intended mainly for PCs, BS3 was designed for consoles first. Which meant that, in addition to new graphics, developers turned the game into action-adventure. The game was "improved" by introduction of stealth sections, elements of action games and QTEs. Basically, Revolution wanted to make their own Tomb Raider out of Broken Sword. You can probably imagine, how "happy" were Broken Sword fans because of that. And not without as reason.
While the graphics itself didn't got old very badly (even if environment and characters don't have the most polygon count, everything is slightly stylized, which keeps it from looking too dated), the game still suffers from typical problems of these early 3D adventure games: the awkward, fiddly camera angles and bad controls better suited for console's controller than PC keyboard. The platforming elements are stiff and not very fun (but not very bad either). Much worse are stealth sections, as badly designed as it's humanely possible: no clear indication where you're invisible for enemies, instant failure in case if you're spotted and no way to save during some longer sequences. Couple this with not the best camera angles and fiddly controls and you'll repeat some game fragments many times using trial and error method. The same problem is with action sequences - sometimes you'll need to repeat something just because of controls. And woe betide you if there was some cut scene or dialogue just before the action sequence. The game doesn't let you click through conversations or cut scenes. You'll have to watch everything again before you can try again.
And as if this wasn't bad enough, someone got an idea that moving boxes is great puzzle. So you'll be moving boxes, crates, washing machines... more than a couple of times, usually so you could climb on the box to get to some otherwise inaccessible place. And don't get me wrong, this kind of puzzle is perfectly fine and interesting once for a while, but the game forces you to do it far too often.
So why so high grade 4/5? That's because underneath all these problems, it's still good old Broken Sword. The story is interesting (even though there are some stupid details), we get to see some familiar people and places (as well as new ones) and many puzzles are fine - as previously said, some box moving was interesting. And there are more logic based puzzles compared to previous games, like with Horus, with bottles, ancient machine activation, or chamber with the symbols on the floor.