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Bright Memory: Infinite

已在库内

3.8/5

( 31 Reviews )

3.8

31 Reviews

中文(简体), English & 9 更多
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Bright Memory: Infinite
介绍
开发背景: 《光明记忆:无限》是由国内游戏开发者"飞燕群岛"在《光明记忆:第一章》发布一年后,历时22个月重新打造独立游戏作品,游戏世界观、战斗机制、关卡设计等内容均得到了重新设计的新游戏,在此鸣谢全球合作伙伴,以及所有给予技术支持的公司所对游戏的参与帮助。 前言: 《光明记忆:无限》全流程为《光明记忆:第一章》时长三倍,其性质为补全《光明记忆:第一章》发售时所承诺结束抢先体验后的流程时长,在这几年游戏开发生涯中也在不断学习如何把一款游戏制作到相对于较为完整,在有限的时间以及小体量的成本上,游戏已是接近开发技术较为极限的状态,希望这款作品在提高各方面的同时,也能带给玩家见证开...
类型:
评论
27 %
推荐
用户评论

3.8/5

( 31 Reviews )

3.8

31 Reviews

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产品详细信息
2021, FYQD-Studio, ...
系统要求
Windows 10 64-bit (1903), Intel E3-1230v2 / AMD FX-8350, 8 GB RAM, NVIDIA GTX960(4G), Version 11, 13...
DLC
Bright Memory: Infinite Black Kitten DLC, Bright Memory: Infinite Energetic DLC, Bright Memory: Infi...
Time to beat
2 hMain
2.5 h Main + Sides
6 h Completionist
2.5 h All Styles
介绍

开发背景:


《光明记忆:无限》是由国内游戏开发者"飞燕群岛"在《光明记忆:第一章》发布一年后,历时22个月重新打造独立游戏作品,游戏世界观、战斗机制、关卡设计等内容均得到了重新设计的新游戏,在此鸣谢全球合作伙伴,以及所有给予技术支持的公司所对游戏的参与帮助。



前言:


《光明记忆:无限》全流程为《光明记忆:第一章》时长三倍,其性质为补全《光明记忆:第一章》发售时所承诺结束抢先体验后的流程时长,在这几年游戏开发生涯中也在不断学习如何把一款游戏制作到相对于较为完整,在有限的时间以及小体量的成本上,游戏已是接近开发技术较为极限的状态,希望这款作品在提高各方面的同时,也能带给玩家见证开发者“飞燕群岛”对游戏制作不断的探索与学习。



游戏世界观:


2036年世界各地的天空上突然出现了异象,一个巨型的黑洞出现天空中吞噬着山脉和古建筑,科学家们无法解释这些现象,隶属于超自然科学研究组织(SRO)队员“覃舒雅”接到上级任务后前往事发地点进行调查,与此同时反派组织“破碎身份”(SAI)林上将率领的军队提前一步到达,并在事发周围建立起了重重防线,这事件背后牵连着世界的存亡,一段尘封的历史将被揭开。



动作射击玩法:


第一人称融合动作元素,操控不同风格的能力对敌人进行浮空连击输出,使用你的近战武器进行格挡,并弹反敌人的招式进行破招,享受高速战斗的血腥厮杀之旅。多样化的武器开火模式切换,灼烧伤害、粘性破片、反弹溅射、锁定跟踪弹,总有一把适合你的武器,对敌人造成各式各样的花式攻击吧。
所有成就
包含内容
内容
Standard Edition
Ultimate Edition
Gold Edition
原声音乐(WAV)
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
2 hMain
2.5 h Main + Sides
6 h Completionist
2.5 h All Styles
游戏详情
类型:
操作系统:
Windows (10, 11)
发行时间:
{{'2021-11-12T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
公司:
大小:
10.8 GB
链接:

游戏特性

语言
English
音频
文本
中文(简体)
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文本
Deutsch
音频
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Español (AL)
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français
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italiano
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Português do Brasil
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русский
音频
文本
中文(繁體)
音频
文本
日本語
音频
文本
한국어
音频
文本
DLC
评论
63
平均
27 %
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最有用的评论

Posted on: November 12, 2021

MischiefMaker

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游戏: 819 评论: 66

Short but sweet DMC meets Crysis

Bright Memory Infinite is an indie first person shooter/brawler hybrid that's an expanded and improved version of one man's passion project. The action is intense and the production values are AAA-quality, but it's noticeably short (meant to be played multiple times at higher difficulties). The premise is you're a government agent for China's supernatural investigation agency called out of your vacation because a frigging black hole opened up over the countryside and medieval warriors and monsters are pouring out. From there things get sillier and sillier. The combat, while first person, hews closer to a Devil May Cry game than a modern shooter. The combat systems have you juggling between using your (up to four) guns and the sword and crazy movement abilities provided by your powered exoskeleton. Shooting guns speeds up power charge for your exosuit, pulling off a perfect block with your exosword instantly reloads your guns. Regular reload times are obnoxiously long so the game really encourages and rewards getting right up in enemies' faces juggling superpunches with autoshotgun blasts to the face. The biggest downside to the game is its length. About 2 hours start-to-finish with the ability to play new game + on higher difficulties with all your unlocked weapons and powers. There's also a mediocre stealth section and a first-person driving/shooting section, but those are both mercifully short. On a personal level, I'm disappointed they no longer have a DMC-style combo gauge in the corner like they did in Episode 1, only an overall rank at the end of a full run. It's like a better verson of modern Shadow Warrior, I just wish there were more of it.


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Posted on: November 21, 2021

Vermilleo

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游戏: 134 评论: 13

Fun-ish, buggy, short, and incoherent

I *like* the idea of a fast/stylish shooter/slasher, but this game isn't really it. Considering that I bought the original for $10 and got this version for free, I got my money's worth, but... -The boss fights are horrible -Gameplay is fun otherwise until you get tired of doing the same run-n-gun down a corridor or arena -The short stealth and driving sections are really bad and ruin the momentum -You sometimes respawn after dying in a mob, or right by the edge of a cliff -Sometimes crashes (especially on the plane wing fight) -Grapple hook bugs out sometimes, bad on the plane wing fight -Obvious coding issues, like a cutscene continuing after (?) you die and fade to black -Would've been better without ANY plot. What little there is...is really, really, really bad, to the point that it's distracting. -The dialog sounds like it was written procedurally by someone who didn't read the script -Really short (less than 2 hours) -The DLC is just skimpy clothing (higher cost for less clothing) TL;DR there are good ideas here gameplay wise but they're marred by some really annoying bugs, design choices, writing, and so on, and the game never does anything with them beyond what you see in the first ten minutes.


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Posted on: March 11, 2022

CatchLightning42

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游戏: 178 评论: 3

What Shadow Warrior 3 tried to be

This game reminds me of a classic Call of Duty game's campaign with setups for cool gameplay moments that are only half scripted. As a minor spoiler at one point you are launched over a boat and the game slows down time for you to deal with it. Shooting it in slow mo with dragon's breath and watching it explode, a sublime and classic experience. The game seems to subtly shift the camera in many high speed movement sections on it's own preventing you from thinking somewhere was the right way to go or not knowing where the next platform is *cough* Shadow Warrior 3 *cough*. I liked that camera shifting a lot. Sure this game is short but it's fun. Which powers you use doesn't really matter, it's all flavor. Just distribute your upgrade points however, I suggest evenly. My biggest complaint is charge up powers take WAY too long to charge to the point they are unfeasible in combat, that said often uncharged they one hit elite foes so... The DLC skins add a nice touch of wacky/sexy but ultimatley it's just cool to have gun and sword skins if nothing else $5 or $6 to an Indie Dev for some skins in the Gold Version over Standard is no biggie to me. This game definitely shares elements of many of the popular movement shooters these days but it is much easier/more forgiving even on hard difficulty. That said it needs some help with respawns, please do not respawn me in front of a moving sword thank you. And lord help you if you don't learn to parry or learn boss patterns. You can parry a boss, and you should. There is a forced stealth section (technically I went Michael Meyers at the end so you don't auto fail it if you get caught) and I actually was thinking right before it the game could benefit from an option to use stealth before combat encounters. The game just feels right for it. That's the biggest missed opportunity I see. OPTIONAL stealth for the whole game. Tips: The pistol's alt fire is a greanade launcher. Use it coupiously. Most alt fires provide knockback.


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Posted on: November 12, 2021

TameScissors

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游戏: 29 评论: 1

Great game in par with AAA game

Great game you have AAA title gameplay, and graphic from a small studio. I did not pay for the game as I bought the early acces of Bright Memory. Some change between the game but the same good gameplay is in the game. Haven't finished the game yet but the story seem pretty decent up to now will update when I finish the story. The game is worth your time and money.


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Posted on: April 24, 2022

8BitChris

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游戏: 1120 评论: 34

Impressive and fun!

Being a solo dev myself, I have a lot of respect for Bright Memory: Infinite. And aside of that, it's also a lot of fun. The mix between guns, your katana and exo arm powers offers a lot of variety in the extremely fluent combat that makes you forget the limited enemy variety and the linear level progression. Yeah, it may not be the deepest experience, but it's thoroughly well made and enjoyable. It may have taken me only 2 1/2 hours to finish, but I enjoyed every minute and considering how much fun the gameplay is, I could see myself replaying it, getting the rest of the achievements and beating the game on a higher difficulty - both things I rarely do. Infinite also fixes the most glaring issues of the original Bright Memory where the action was often badly readable and I often ran straight into my death. Not so much here. Infinite is extremely busy visually, but where you're supposed to go and how to get there is always clear. There is platforming, wall running and none of it is frustrating. The story of the game is... hard to follow, considering that it plays mostly in dialogues during the action. So maybe I missed a few important bits, but what I did get didn't even explain half the things that were going on. Yet, the game plays it completely straight and I love that. :D


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