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BPM: BULLETS PER MINUTE

已在库内

3.9/5

( 44 Reviews )

3.9

44 Reviews

English
Offer ends on: 10/29/2025 00:59 EET
Offer ends in: d h m s
19.994.99
Lowest price in the last 30 days before discount: 4.99
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
BPM: BULLETS PER MINUTE
介绍
Save 20% when purchasing BPM: BULLETS PER MINUTE Soundtrack and BPM: BULLETS PER MINUTE game together! 化身为神勇的奥丁神婢女瓦尔基里 (Valkyrie) 展开战斗,拼尽全力击退地下世界战队,阻止其入侵阿斯加德 (Asgard) 神界。 游戏玩法: 在《BPM:每分钟子弹数》,玩家和敌方所有动作都与音乐节拍关联。敌方会伴随史诗般的摇滚乐曲,展开一系列犹如跳舞的攻击动作。这款游戏的设计灵感来源于上世纪 90 年代复古射击游戏,动作迅速而狂热,富节奏感。为躲避对手,玩家可做出双连跳、突进、...
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用户评论

3.9/5

( 44 Reviews )

3.9

44 Reviews

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产品详细信息
2020, Awe Interactive, ...
系统要求
Windows 10 (64-bit), Intel Core i5-4590 or equivalent, 8 GB RAM, GTX 960 2GB or equivalent., Version...
DLC
BPM: BULLETS PER MINUTE Soundtrack
Time to beat
3 hMain
10.5 h Main + Sides
39 h Completionist
6.5 h All Styles
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介绍

Save 20% when purchasing BPM: BULLETS PER MINUTE Soundtrack and BPM: BULLETS PER MINUTE game together!




化身为神勇的奥丁神婢女瓦尔基里 (Valkyrie) 展开战斗,拼尽全力击退地下世界战队,阻止其入侵阿斯加德 (Asgard) 神界。

游戏玩法:
在《BPM:每分钟子弹数》,玩家和敌方所有动作都与音乐节拍关联。敌方会伴随史诗般的摇滚乐曲,展开一系列犹如跳舞的攻击动作。这款游戏的设计灵感来源于上世纪 90 年代复古射击游戏,动作迅速而狂热,富节奏感。为躲避对手,玩家可做出双连跳、突进、火箭跳和蹦跳动作。

每次玩游戏时,玩家的目标是到达随机生成的地牢最深处,一路收集各种武器、能力和道具。这些武器和能力可以彻底改变游戏方式,带来独一无二的通关体验。

玩家必须击败 7 大强敌才能遇到最终头目。每个强敌的移动和攻击方式各不相同,玩家必须不断摸索,才能成功击败他们。要做出一些攻击动作,玩家有时得跳过熔岩地,躲避速度很快的投射物,或者紧跟节拍。

特色:

  • 在与成群敌人战斗时,跟随节拍射击、跳跃和躲避。
  • 在极其挑战、有助突破玩家极限的头目战斗中,全力以赴地击败威力强大的头目。
  • 探索随机生成的地牢。
  • 5 个长处和弱点各不相同的角色供选。
  • 利用强大的武器储备,这些武器的开火和装弹模式因乐曲节拍而有所不同。
  • 跟多种多样的敌群战斗,每组敌群都有独特的节奏行为。
  • 在空中飞行时,获得超强力量,发射猎枪火箭弹。
  • 利用可彻底改变游戏方式的能力,比如瞬时转移和冻结闪电之类。
  • 装备 40 多种道具,以独特且有趣的方式为游戏角色带来增益效果。
  • 体验史诗般的摇滚歌剧乐曲。
  • 挑战各种附加游戏模式。

系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
3 hMain
10.5 h Main + Sides
39 h Completionist
6.5 h All Styles
游戏详情
操作系统:
Windows (10, 11)
发行时间:
{{'2020-09-15T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
7.4 GB
链接:

游戏特性

语言
English
音频
文本
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用户评论

Posted on: July 25, 2021

jdfx

验证所有者

游戏: 91 评论: 5

yet another avoid-all-damage roguelite

The concept seems interesting. I'm not a fan of the execution. If you don't "git gud" quickly, you'll be stuck repeating the same red level with the same music track playing a character that either has very low damage or almost no way to recover health. Whether you get overpowered items or something that's completely useless to you is up to RNG. The game has more ways to punish you than to reward you. Even the rhythm mechanic basically punishes you for making actions outside the beat. A single mistake can end your run. It has been interesting for a few hours, but I think I'll move on.


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Posted on: September 18, 2020

ch1pset

验证所有者

游戏: 108 评论: 2

Amazing Rhythm-FPS-Rogue-like

I love this game. My only complaint is that there aren't more stages. I'm a sucker for metal, and shooting baddies to the beat of brutal, headbanging metal is just a great experience. The soundtrack is amazing, every song is very well composed. The performance on the guitar is amazing. The game is as much about the gameplay as it is about the music. If you're not into metal, you probably won't like the music and therefore you won't like the game. And about the complaints that the music is all the same, it's really not, you just need to have an ear for metal. Also, it's like an album, and if you've ever listened to any album by a single artist, the songs usually use similar keys, instruments, tunings, and composition styles. Normally, if an album has songs that sound very different from each other, it's because they were composed by different people. The soundtrack was composed and performed by the same 2 people. Difficulty: I would say that, this is probably one of the most forgiving rogue-likes I've ever played. Sure, I struggled when I first played on Easy mode, but eventually you get used to the gameplay and shooting+dodgeing becomes pretty easy to manage. Even Hard mode is not that much more difficult, there are more rooms, more enemies, and the AI seems to be smarter, but they have the same HP as in Easy. As long as you can dodge and shoot, it's easy. There are no I-frames from taking damage as far as I can tell. RNG: The game uses a luck mechanic, so you can influence drops by increasing your luck stat. It may not be necessary though, as there are only so many items in the game, you will quickly learn what's good and what isn't. Enemies attacks don't seem to be beholden to RNG either. Wepons: So, I won't spoil what weapons are in the game, but just expect Doom-like weapons. There isn't a very large selection to choose from, so I recommend experimenting early on and trying out different weapons rather than just B-lining to the final stage.


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Posted on: September 22, 2020

JasonPM213

验证所有者

游戏: 237 评论: 4

Perfect

The trailer represents the game very well, fun rithm and aiming action, with the added of being a rougelite. If you like rithm games, doom-like games, or games like the binding of isaac, chanses are you'll love it. For the price, I'd say this is a must


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Posted on: February 1, 2021

Gremour

验证所有者

游戏: 304 评论: 3

Great rhytm roguelike/FPS

After playing for some time, I've fallen in love with this game. Stylish aesthetics with great metal soundtrack and heartwarming solos, and Nordic mythology on top of that. But most important thing that it is the true rogue-like in heart. Runs differ wildly with random items you can acquire. Some items are true game changers. On top of that there are different unlockable characters (like in The Binding of Isaac) that give spice to the run. The feature of the game is that it's rhythm based (we've seen that in Crypt of the Necrodancer, which I highly recommend too). I've never played rhythm based shooter before and this is an interesting and positive experience. The game pushes you to dissolve in the music. There are some rooms with jump puzzles (or rather jump challenges). These are completed more easily if you have items affecting you speed/jumps. On the other reviews comments, people have noted that health, while being a number from 0 to 100 initially, are mostly consumed by most of the attacks by multiples of 25, basically having 4 hit points at start. This is not entirely true. Some mobs have auras that deal part of full damage, and there's at least one item that gives vamp (healing on damage) that increases health by single points. So gradual health makes sense. Other people say it's short. Yes, it has only 7 levels with 8th as a boss. But the game has a high skill cap. I'm at 10h playtime right now and I've only reached level 4 recently. For average gamer (like me) this totally worth it. Hint: look for the rooms with stars. Free items to pick up.


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Posted on: January 5, 2022

Osawane

游戏: 40 评论: 2

Fun, but visually noisy.

Funny saying that about a metal rhythm game, but let me explain. The main draw of the game is doing - nearly – everything to a 4 or 8 count beat. 1-2-3-4 Shoot-Shoot-Shoot-Shoot or 12-34-56-78 ShootShoot-ReLoad-ShootShoot-ReLoad Hitting flow in those moments of chaos by balancing staying on beat with surviving & outputting dps, IS the fun of BPM. This game is awesome on that merit alone. That being said, the visuals of the game make it hard for me at times to differentiate enemies from the backgrounds. The Levels are all stylistic firey reds, blacks, oranges, yellows, etc. The enemies are also colored in similar reds, blacks, oranges, and yellows. They have a little glow about them, and its not impossible to tell enemies from floor tiles, but many a time I've walked past a slug or a spider I just didn't see and took damage because of it. Totally my fault, I am sure of it. Maybe I was in the zone and missed them. But I feel if they were in more contrasting colors, it would make it easier to keep track of them. They might clash with the descending into firey Norse hell aesthetic the designers seem to be going for though. I also wonder how friendly this color pallet is to colorblind players. Good arcadey fun regardless. Just keep your eyes peeled. FYI: I don't own it on here. I have it on console.


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