精美的 2.5D 画面:在 2D 游戏环境中悉心制作 3D 模型。这意味着具备许多“普通”2D 无法实现的酷炫技巧…
未来规划
从本 页面的更新到游戏各个方面的全部内容,未来将发布大量公告和更新。这将是一次疯狂的旅程。
Developed by Artplay, Inc.. Published by 505 Games S.p.A.
"505 Games" and the 505 Games logo are all trademarks and/or registered trademarks of 505 Games S.p.A. All rights reserved.
"ArtPlay, Inc." and the ArtPlay logo are all trademarks of ArtPlay, Inc. All rights reserved.
“Bloodstained” is a trademark and/or registered trademark of ArtPlay, Inc.
this game is good. 16 hours in and half way. loving the shard combat and the crafting system. this game packs alot of stuff from bunny ears to hard core armour. shoes that sqeak everytime you step. if you want to support a good game without microbull transaction AAA want to be game developers live service bs this is the game for you.
Having played through the entirety of the game at least once, it's clear that there is some love to Castlevania's themes throughout the game (obvious given it's creator's roots and background). The game most resembles the GBA Castlevania game "Aria of Sorrows" (AoS), matching similar to it's map layout for the first part of the game before you figure out the path to the true Ending.
On that note, there are a few things this game does better and worse than Aria of Sorrow.
-Difficulty
AoS had a pretty good difficulty curve, letting you feel weak at the start and strong by the end. Bloodstained struggles by being inconsistent. Story Bosses can sometimes be super easy, but you can get wrecked by simple mobs until you find one or two abilities that you'll spam. Because your meals count as healing items, with grinding you can out-feast your way out of almost any fight. But even at level 60, an optional boss was doing 1/6th my health per hit, and could stack multiple hits in a couple seconds.
-Story
Bloodstained gets the edge for having distinct characters, but misses the mark by hiding a lot of lore through the map on bookshelves, and a sudden plot twist in the last hour. AoS was a little weak, but you knew all the characters early, and your abilities being so strange in the game fit well with that game's twist.
-Progress
Bloodstained suffers by relying on a small number of strong abilities and grinding for gear and meals to get stronger. AoS had grinding for abilities, but exploration also gave you everything you needed. The only required grind was the abilities to reach endgame, and you didn't require strong abilities, just keen reaction and planning.
-Music
Bloodstained with full scores wins over the gameboy advance of course, but AoS was to my memory more thematically appropriate.
-Overall
Bloodstained is a fun game for those who've been itching for the next 2D Castlevania, but needed to have better gameplay balance to really shine.
From start to finish, Bloodstained is exactly what it sets out to be - a spiritual sucessor to the Castlevania games that Konomi isn't interested in making anymore. The controls are spot on, there's a ton of findable and craftable weapons, the magic system is neat and just packed with diagetic flavor. I love it.
In short, you play as Miriam, a young woman infected with some sort of mystical crystal that allows her to absorb the souls of monsters, but may or may not be killing her. You're on a mission to stop another crystal possessed individual from unleasing an apocolypse that would destroy mankind. And that's more or less it.
The game looks great, although the quality can be a bit uneven at times and some things look strangely out of place. I would have preferred a hand-drawn or pixel style, but this rendered stuff looks good for what it is.
Gameplay is satisfying - you run around using a variety of weapons and powers, mercelessly slaughtering the monsters in and around the castle. As you unlock certain powers, more places become available to you. Poking around and being inquisitive yields rewards and, in one case, is required to advance the story, sotalk to everyone and look at everything you can. Controls are good, but not perfect (I mean, it's not Dead Cells, after all).
Overall, it's a great game. My biggest complaint, I suppose, is that the devs promised continuing updates and added content, but there hasn't been an update since October - and that was mostly just to get the Switch version working right. I eagerly await added content, but it seemed like they were going to bring it in a bit faster than they have, and that's kinda a letdown.
Still, great game worth multiple playthroughs. Get it!
This game is just mindless fun messing around with all the different weapon options, shards, enemy types, and hidden stuff, of which there is a lot. The gameplay is solid and feels, well, like Castlevania. Like other reviewers have said, in that sense it's just more of the same, but it's not bad either.
The visuals are nice. The story is....there. It's OK. The music is completely forgettable. There were about 3 separate times where I had no idea where to go next so I just wandered aimlessly around the castle for an hour. Difficulty is just about right except some of the boss fights are total pushovers. Some gimmicks are fun but a lot of them are pointless. I tried for a near 100% run my first time and it took 28 hours, so at least the game's not super short and it has a bit of postgame content with secret boss battles and stuff.