Game started in Spanish, although my GOG Galaxy has English selected as default language and my system is Czech. When I reached 1st checkpoint, where I could save my progress and exited the game, "save corrupt" appeared when I started it again. No, my system is not corrupted.. I have 4k display and no matter what, as long as I play this game on fullscreen, this game is not capable to run smoothly, my gfx card is GTX 1070. When I change this to windowed and 5x scaling, it runs smoothly. So maybe nice game, but I'm not able to enjoy it at the standard at which I'd expect it to be almost 1 year after release. About to find out how to refund.
I can appreciate having the option to play in windowed mode, however if the game is not the currently selected tab your button inputs should not be registering, I was tabbed onto something else and it still registered my inputs while i neither heard it (I had my headphones off and there was a tab ontop). As a result I have lost all my progress, having thus wasted an entire day's worth of progress because the game was still reading my input.
1 star. I am giving it one star because windowed or fullscreen the game shouldn't be reading your inputs while you're not actually on the game itself, I shouldn't have to close the game when tabbed out just to be sure i'm not winding up eradicating my save-data.
Which is a shame as the art-style is gorgeous and the new weapons aesthetics look amazing. However I cannot condone really a game which will still register your inputs even when you're tabbed out doing something else like checking your email, responding to discord messages etc. However compared to Blasphemous 1 which had relatively easy to understand areas of where you can or can't reach, which needed a new ability, the locking of certain areas in blasphemous 2 to one of the three starting weapons means that every zone will have something to back track to everytime you get a new weapon and as a result you can't really scan the map to see where you ACTUALLY need to backtrack to. Enjoy either constantly backtracking or having to make for yourself a map symbol code for what obstacles are in what room, because Vinewalls (Mea Culpa 2.0 Sword) Mercury Platforms (Mace/Flail) and Mirrors (Rapier) don't get automatically marked nor is there a symbol for them. If Blasphemous 1's backtracking was irksome for you, this is 100% worse especially as unlike in Blasphemous 1 where you could Tear grind to donate enough to earn a fast travel system in this you'll have to strike any wall that looks remotely suspicious hoping to find the sisters you need to unlock it.
I hate bossfights. It's the plague inflicted on PC gaming by the McDonalds of console gaming. And this game is infested with them. I don't know who finds the idea of a hitpoint sack that you have to hit over a hundred times to kill it while dodging repetitive attack patterns attractive. I surely don't - it's dull, it's exhausting, and even if you put yourself through their torture, they leave no memorable experiences behind. I would much prefer this game to be a classical adventure - to be able to experience all the interesting characters minus the tedium of bossfights.