BioShock Infinite Complete Edition includes the following DLC:
BioShock Infinite: Burial at Sea - Episode One
BioShock Infinite: Burial at Sea - Episode Two
BioShock Infinite: Clash in the Clouds
BioShock Infinite: Columbia's Finest
Indebted to the wrong people, with his life on the line, veteran...
BioShock Infinite Complete Edition includes the following DLC:
BioShock Infinite: Burial at Sea - Episode One
BioShock Infinite: Burial at Sea - Episode Two
BioShock Infinite: Clash in the Clouds
BioShock Infinite: Columbia's Finest
Indebted to the wrong people, with his life on the line, veteran of the U.S. Cavalry and now hired gun, Booker DeWitt has only one opportunity to wipe his slate clean. He must rescue Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia. Forced to trust one another, Booker and Elizabeth form a powerful bond during their daring escape. Together, they learn to harness an expanding arsenal of weapons and abilities, as they fight on zeppelins in the clouds, along high-speed Sky-Lines, and down in the streets of Columbia, all while surviving the threats of the air-city and uncovering its dark secret.
Key Features
The City in the Sky – Leave the depths of Rapture to soar among the clouds of Columbia. A technological marvel, the flying city is a beautiful and vibrant world that holds a very dark secret.
Unlikely Mission – Set in 1912, hired gun Booker DeWitt must rescue a mysterious girl from the sky-city of Columbia or never leave it alive.
Whip, Zip, and Kill – Turn the city’s Sky-Lines into weaponized roller coasters as you zip through the flying city and dish out fatal hands-on punishment.
Tear Through Time – Open Tears in time and space to shape the battlefield and turn the tide in combat by pulling weapons, turrets, and other resources out of thin air.
Vigorous Powers – Throw explosive fireballs, shoot lightning, and release murders of crows as devastatingly powerful Vigors surge through your body to be unleashed against all that oppose you.
Custom Combat Experience – With deadly weapons in one hand, powerful Vigors in the other, and the ability to open Tears in time and space, fight your own way through the floating city of Columbia to rescue Elizabeth and reach freedom.
1999 Mode – Upon finishing BioShock Infinite, the player can unlock a game mode called “1999 Mode” that gives experienced players a taste of the kind of design and balance that hardcore gamers enjoyed back in the 20th century.
The stunning ambience tries to keep the wool over your eyes about how shallow the rest of the game really is.
Pros: the world and the art work are beautiful.
Cons: very basic combat.
Rating: One time travel to buy the game at a discount instead.
Recommendation: it is an idea to set the difficulty to minimum and enjoy it more as a visual novel.
https://pixelloot.com
[I've finished my 1st playthrough of the main campaign on my Steam version, played through the Rapture DLCs, and gone through my 2nd on second hardest difficulty.]
I'll give the layman's version of the story because it will be relatable:
In BS1 and 2, the game takes place in an underwater city called Rapture that's rife with its gentically mutated citizens. In BS3(infinite), you travel to BS1's prequel that's up in the sky, on the flying city of Columbia. You play a forewarned False-Shepherd/Anti-Christ who will "deceive/corrupt" the daughter of the man who built the place only to discover, later on, how much more important your role is than a simple contract killer/mercenary.
The story ties itself with the start of BS1 nicely and new features such as being on a beautiful 1912-era flying city and jumping while fighting enemies from area to area using the Skylines. Let me also emphasize, Columbia is amazingly beautiful, but the contrast to being defamed as the False-Shepherd makes the game's main theme throughout the story: "Heaven vs Hell", or "Real Saviour Vs Great Deceiver" as you try and "save" Elizabeth.
The things that weren't that good include:
-Being bound to ONLY 2 main weapons(BS1 gave you access to all weapons, and choosing one to use meant you mainly stuck to your highest upgraded tools and/or the weapons with the most ammo). If you want a Sniper-rifle, Shotgun, and Rocket Launcher... NOPE. Sorry, hopefully someone mods that.
-No mods for the weapon limits or anything else on mdd, nexus, etc.
-No Big Daddies in the campaign, they only show in the DLC missions, "Handy-men"; or men encaged in robotic exoskeletal suits with long arms with large hands replace them as boss enemies... but they're still fun to fight on Columbia. Big Daddies are still more interesting to fight... their scuba-whale sounds can't be replaced.
As a not so much player of FPS games, I really like the world concept and the idea behind it. The story is interesting and motivating and character writing is good. A big disappointment is the level design. The visual and audio impressions can create a great atmosphere but too many levels are built with the same structure or pattern.
note: the review applies to main game only, I haven't played any DLCs yet.
The game design is seriously flawed in the later stages of the game. The game doesn't give you enough ammo. Vending machines disappear in later stages of the game. The ammo you get for your weapons is very limited. You can only carry two weapons at a time. The best way to have ammo is to pick up weapons from the dead enemies. This is fine, but it doesn't work well with the gun upgrade system. Upgraded a Hand Cannon and a Carbine? Well, tough luck, most enemies will wield Machineguns and Repeaters, so you'll be constantly out of ammo. And there's not enough money in the game to just upgrade what you want (like in Bioshock 2 you can easily have too much ADAM).
I found myself dying often, just to replenish my ammo reserves. Melee attack is useless in later stages of the game, unless you got lucky with gear (gear is randomized, so you might not get the melee upgrades at all). That was on hard difficulty. Plasmids (called Vigors in this game) could help, but there aren't really any good damage dealers. Most focus on pushing enemies around or stunning them temporarily, dealing limited damage.
Apart from that, the game is great. Gunfights are fun, the visuals are great, and the storyline is interesting (although I am not a fan of this kind of storytelling).
Another minor thing - when playing with DLC the game gives you additional items from the start, which you can't ignore. I didn't like this, because I like to play the games as they were originally released, but there's an easy way to work around it (rename the DLC directory).