BioShock Infinite Complete Edition includes the following DLC:
BioShock Infinite: Burial at Sea - Episode One
BioShock Infinite: Burial at Sea - Episode Two
BioShock Infinite: Clash in the Clouds
BioShock Infinite: Columbia's Finest
Indebted to the wrong people, with his life on the line, veteran...
BioShock Infinite Complete Edition includes the following DLC:
BioShock Infinite: Burial at Sea - Episode One
BioShock Infinite: Burial at Sea - Episode Two
BioShock Infinite: Clash in the Clouds
BioShock Infinite: Columbia's Finest
Indebted to the wrong people, with his life on the line, veteran of the U.S. Cavalry and now hired gun, Booker DeWitt has only one opportunity to wipe his slate clean. He must rescue Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia. Forced to trust one another, Booker and Elizabeth form a powerful bond during their daring escape. Together, they learn to harness an expanding arsenal of weapons and abilities, as they fight on zeppelins in the clouds, along high-speed Sky-Lines, and down in the streets of Columbia, all while surviving the threats of the air-city and uncovering its dark secret.
Key Features
The City in the Sky – Leave the depths of Rapture to soar among the clouds of Columbia. A technological marvel, the flying city is a beautiful and vibrant world that holds a very dark secret.
Unlikely Mission – Set in 1912, hired gun Booker DeWitt must rescue a mysterious girl from the sky-city of Columbia or never leave it alive.
Whip, Zip, and Kill – Turn the city’s Sky-Lines into weaponized roller coasters as you zip through the flying city and dish out fatal hands-on punishment.
Tear Through Time – Open Tears in time and space to shape the battlefield and turn the tide in combat by pulling weapons, turrets, and other resources out of thin air.
Vigorous Powers – Throw explosive fireballs, shoot lightning, and release murders of crows as devastatingly powerful Vigors surge through your body to be unleashed against all that oppose you.
Custom Combat Experience – With deadly weapons in one hand, powerful Vigors in the other, and the ability to open Tears in time and space, fight your own way through the floating city of Columbia to rescue Elizabeth and reach freedom.
1999 Mode – Upon finishing BioShock Infinite, the player can unlock a game mode called “1999 Mode” that gives experienced players a taste of the kind of design and balance that hardcore gamers enjoyed back in the 20th century.
Its a red flag for me when someone says this is a bad game. It IS the worst of the trillogy with how watered down the systems are comparitivley, but it still is a good time.
The game has multiple issues, the worst of which is the semi-frequent crashing. Through the course of the game it crashed to desktop at least 5 times. If that wasn't enough there are some severe frame-rate drops throughout.
That being said, the gun-play IS rather fun in the main game, even if the skyhook feels lackluster and the "vigors" feel tacked on.
To be blunt the story kind of sucks. It pays homage to being deep, but feels stapled together by a highschooler who just finished AP physics and thinks he's the next Orson Scott Card.
The DLC "Burial at Sea" attempted to fix the problems above, but in my oppinion failed miserably.
At the time of release Bioshock Infinite faced some major criticisms from fans and the DLC feels like the devs scrambled it together as some kind of apology. The game-play in the first half gives you the ability to carry more than 2 guns, however it cuts down on how much ammo you can carry, forcing you to cycle through weapons more often. The second half takes a much more stealthy approach: taking away your shields, giving you a crossbow with special bolts and a plasmid/vigor that allows you to go invisible and see enemies through walls. However the ammo restrictions are even worse.
While I would say that the game-play in the DLC is more reminiscent of classic Bioshock, I wouldn’t necessarily call it “better.”
As for the story of the DLC, well it’s a spoiler ridden mess that attempts to ensure you that the plot is in fact interesting and there are so many intricate webs that were woven into it, even though it actually undercuts some core themes of the original plot. Again, it feels like it was written by an egotistical highschooler.
Overall, should YOU buy this game? I would say no, at least not unless it’s on sale for very cheap. And try not to take it as seriously as it takes itself.
As a standalone experience, I really enjoy BioShock Infinite. It's a beautiful, complex, mysterious thrillride, but next to BioShock it stands no chance. Technically, it is unfinished and did not meet Levine's expectations ultimately. Needing to meet a deadline, Rod Fergusson stepped in to aid the development and get it out the door. This could have been a richer experience with a stronger sense of player agency and choice had Levine been given more time. It's a surprisingly shorter game than I remembered even with the DLC which does add some replayability with the Clash in the Clouds mode. The main story is exciting, and overall wraps everything up decently. You may be left with some lingering questions though I was too on my first playthrough. As a linear action FPS, it's great fun and jaw-droppingly cinematic at times, but if you're a huge fan of the original BioShock you may be put off by this one a bit.
This is the best story driven single player experience I've ever played.
If you're looking for a great 1 time experience and would like to revisit it every now and then, definitely get this game.