I really dont like it when games are tagged as a Point&Click Adventure but they arent one, its made for console only, on computer you need to play it with keys and annoying menus or play it with gamepad but still same annoying. Not the first game I requested to get my money back.
Classic adventure gaming, well executed with nice cellshaded graphics and a great sequel to Beneath, which I replayed for the first time in many years just before buying this. Not quite on par with Monkey Island 2-3, but it sure hits the same:ish spot for me in a good way. Puzzles are well designed so far, and not too hard to figure out if you keep moderately focused. Highly enjoyable and you can save pretty much anytime, so I'm playing it in 1 hour chunks.
I found most characters and parts of the story very smart, characters with coherent reasoning, details that take a bit of time to connect. Many things fall into place without seeming forced. I especially enjoyed the evolution of a, lets call it, ghost character. I caught myself being judgemental and proven wrong several times.
I must say though, the story feels a bit hasted towards the end and becomes somewhat shallow. I also feel that certain aspects towards the end could have been thought through better, dare i say, less cliché.
I see this game as a tribute to its legacy, made for fans of the first game, but respectful of changed taste and time people are willing to spend on moon logic or pixel hunting.
(At least) On Linux, there where graphical glitches, reloading (more than once, sometimes) solved those.
To me, this was a light and enjoyable experience and wold consider a second play-through if i need a good, relaxed time in a nicely immersive world. To me, a sequel is not the best way forward. Maybe a part two that gives reason to explore more of the industrial structures and other secrets the city may hold, after the main story ended. While at it, if the last part of the main story is padded out a bit, I would certainly play that one a second time.
Loving the game so far. Good deal on GOG, running on Ubuntu/Linux.
I did have trouble starting the game after installing with Lutris, because Lutris doesn't execute post-install.
In Terminal, go to the directory where the game has been installed and run:
./support/postinst.sh
From start to finish it's a pretty short game. Some of the puzzles are fun and others are a bit tedious (with some relying on hidden elements that would 100% make sense if you knew they existed but instead are left wandering for ten minutes trying to figure out). The writing is fun. The UI can be touchy and movement is *slow* even if you've got the run key pressed down. Sometimes interactive spots don't show up unless you back your character up and approach an area at a different angle. In some areas it feels more like an interactive novel than a video game.
I'm glad I got it on sale. I don't hate it. I don't think I'd pay full price for it though.