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Battle Worlds: Kronos includes "Trains" DLC.
When the emperor of Kronos dies, the mighty Houses of the planet fight a ruthless war to settle the succession. The fraction that is able to seize control of the twelve holy temples and simultaneously light...
When the emperor of Kronos dies, the mighty Houses of the planet fight a ruthless war to settle the succession. The fraction that is able to seize control of the twelve holy temples and simultaneously light fires on each of them, appoints the new emperor and decides on the destiny of all.
In the latest war of succession the House of Telit used nuclear weapons for the first time, nearly destroying the planet in the process. Anyone that could afford it, fled to the neighboring planet Rhea, among them the newly elected emperor. Those left behind on the planet, have established a new civilization. They call themselves The Residents and refuse to accept that their recovering planet will be once again used as the arena of a bloody competition.
Battle World: Kronos is a classic turn-based strategy game in the tradition of Battle Isle, Advance Wars and Panzer General. Have you ever wondered what games like that would look like today? Well, we did. As a result, we decided to develope Battle Worlds: Kronos.
"Trains" DLC includes: four new unit types with new gameplay features, and diverse new tactical options; compeletely new singleplayer campaign (ca. 15 hours of play time!); two new multiplayer maps; one new challenge map.
just wanted to mention, there is also a Linux/Ubuntu version for this game. Don'T know why there is no download in the GOG library, but you can download it when you register at the kingart games homepage
Not much fun so far. Maybe I'm just not getting it. I've played just about every TBS/RTS out there, this is my favorite genre. I will play it some more and update my review when this thing clicks into place.
For some reason that I cannot fathom, the designers of this game opted for beginning the tutorial with a nasty, dismissive tone that insults players before they even begin to play. This is not a joke. The tutorial really begins by excusing the game makers for making a game without an intuitive interface by crudely blaming players for not reading their long, boring text tutorial. The audacity and arrogance displayed by the designers from the first moment the game starts is completely unprofessional and ill mannered. Hard to fathom why anyone would make a business decision that first insults the customer.
This might be a good game. When, and if, I feel like overlooking the maker's lame insult I might try to finish the long, text-based tutorial that should not be needed (as with many well-designed game interfaces) and try the campaign. For now, the stark, rude slap in the face is too annoying to look past.
just difficult enough where I have to go through levels 3-5 times before I figure it out or make a strategy, biggest thing I have found is placement of units for the kill or protection. I am liking it now, at first did not think it was too fun now, I love sitting down for 2 hours hashing out a level.
I gave this game a chance hoping that since it was made by a bunch of Sweds it would be decent. I usually don't play these types of games, so it's more like a first impression for me. I felt they could do a lot better.