Posted on: April 7, 2016

psycros
游戏: 11 评论: 2
Beamdog blew it
The good (mostly): * Can build full party from game start. No more juggling reputation or starting with points spent on less-than-ideal combat skills - you can have your ideal lineup ready to rock. * A few nice UI upgrades including toggle mode for sidebar buttons. * Zoom levels expanded considerably. * Toggle for always-on info mode (i.e. TAB button). * Easier to see characters and creatures. * Gameplay configuration is improved with options that don't increase enemy damage done at higher difficulty levels, much finder control over auto-pausing and options like "don't switch to melee after depleting a single ammo stack". (Funny thing is, I never had this happen..they would go melee only after they had exhausted a single ammo *type* from the ammo cache). The bad: * Building full party takes away significantly from the game experience. Why bother with Minsc and his badgering about saving his partner when you can roll a character whose just as good? You'll miss all the NPC quests unless you're able to recruit them just long enough to accept the quest, and even then you might not be able to redeem them without doing it a second time. I didn't actually test this but whether it works or not it feels kind of cheap. Also, your home-rolled PCs will come with minimal gear..you'll need to buy nearly everything for them. * UI aesthetic seem out of place somehow. It feels more like Neverwinter than Baldur's Gate. Black and white is a step backwards IMO. * Somehow the more distinctive sprites and whatnot feels..wrong. Almost like cheating. Fortunately you can disable most of that. * Keymapping is completely broken. There's no way they couldn't have known this before release. And that's where I gave up. Plenty of others have described the poor writing and Casey Hudson-esque pushing of an extremist agenda..I didn't even get that far because a fundamental game function is BROKEN. Apparently, Beamdog now wants to copy the "new" Bioware in every way.
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