Posted on: October 1, 2025

callmeJackz
验证所有者游戏: 9 评论: 1
Great game
If you love DnD, this is the game for you!
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Cross-platform multiplayer with Steam is supported.







© 2020 WIZARDS OF THE COAST. ALL RIGHTS RESERVED. WIZARDS OF THE COAST, BALDUR’S GATE, DUNGEONS & DRAGONS, D&D, AND THEIR RESPECTIVE LOGOS ARE REGISTERED TRADEMARKS OF WIZARDS OF THE COAST LLC © 2020 LARIAN STUDIOS. ALL RIGHTS RESERVED. LARIAN STUDIOS IS A REGISTERED TRADEMARK OF ARRAKIS NV, AFFILIATE OF LARIAN STUDIOS GAMES LTD. ALL COMPANY NAMES, BRAND NAMES, TRADEMARKS AND LOGOS ARE THE PROPERTY OF THEIR RESPECTIVE OWNERS.









NOTE
Cross-platform multiplayer with Steam is supported.
If you've played the Early Access version of the game before the release, please check out our article on potential launch issues here.
Baldur's Gate 3 EULA
NOTE
Cross-platform multiplayer with Steam is supported.
If you've played the Early Access version of the game before the release, please check out our article on potential launch issues here.
Baldur's Gate 3 EULA
Game length provided by HowLongToBeat
Posted on: October 1, 2025

callmeJackz
验证所有者游戏: 9 评论: 1
Great game
If you love DnD, this is the game for you!
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Posted on: October 1, 2025

Kelemvor
验证所有者游戏: 499 评论: 14
A good game with its flaws
The game is spectacular and offers several tactical options for tackling battles. Let's just say it's excellent on a cinematic level, thanks in part to some memorable characters. Unfortunately, there are some aspects that didn't convince me; starting with the camera controls, which are quite awkward and cumbersome, far from the comfort of, say, Pathfinder: Wrath of the Righteous. Worse still, the character max level is easily reached, which means a fifth of the game is spent solely on advancing the story and collecting powerful items. As if that weren't enough, the city of Baldur's Gate isn't reached until late in the game (when it would have been nice to explore it earlier), and to get there you'll have to face a very dark, long, and sad section that, while well-crafted, is tiring (basically, a fantasy version of Resident Evil). A good game, but it might not be to everyone's taste, especially since the mandatory turn-based combat (often based on random dice rolls) forces a very slow pace.
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Posted on: October 7, 2025

Ceros
验证所有者游戏: 295 评论: 1
Surpassing BG1-2 with graphics, mostly..
Read other "overwhelmingly positive" reviews first if you wish. I list below several visible flaws which I found to be immersion breaking to a great degree when added up, especially considering a game budget of this calibre. That is, if you care about D&D/FR lore... I indeed do since this game carries the BG3 and D&D titles, so please bear that in mind. The same issues below had been pointed out by some other reviewers in the past. This is based on >150hr starting after patch 8, and having played the preceding games BG1+2+TB. 1. D&D/FR lore was not taken seriously enough in-game, in particular in the written text from books/items. It's a great departure from the preceding games. Modern games may have wonderful graphics/SFX take center stage, but the need to build lore seriously in-game shouldn't have been abandoned. The history and lore presented in-game don't lend weight to the seriousness of the situation in-game (ie. tone and mood of the story), and so Minsc feels like a jest encapsulated in a greater joke instead of the comedic relief as originally intended in the preceding games. 2. With "evil gods are coming!" as a plot driver, the acts of "overwhelming evil" presented in cutscenes were surprisingly few. The impact just wasn't there for me. Outside of combat, the manifestation of this was basically repeating placeholder art representing the aftermath of carnage. Back then during BG1-2 this was understandable due to time or perhaps budget constraints with making more 2D assets and FMVs, but surely not so today. In BG3 it was only in a limited set of conditions where there was a satisfactory realtime display of ill-intent, chaos, and gore (ie. in certain end game scenes, one specific side quest path, one origin path). Perhaps years of playing Biohazard/RE1-8 has dulled my senses but this seems to be a missed opportunity to: A) build suspense throughout the game instead of only in specific path outcomes, and B) to elicit a number of meaningful player responses when combined with point #1 & 3. 3. Evil NPCs and playable races (PR) with evil tendencies are massively visible everywhere in the game (eg. drow, tiefling, duergar); celestials and related PR are almost wholly missing. While demon/devilspawns should be greater in number, the ratio here is still mindboggling. There're only two NPCs in the entire game who can be categorized as celestials related and there're zero as PR. I think it's a missed opportunity to illustrate fear/dread stemming from the rigidity, ruthlessness, and psychopathic mindset of "overwhelming goodness". The preceding games did examine this aspect to a greater extent. 4. Tieflings are supposed to be demon/devilspawn with evil inclinations in FR lore, viewed by most with suspicion and/or loathing. That general vibe never showed up in game. Why would anyone have the idea of saving all those tieflings without using them for an evil end? 5. From Act2 onwards, the number of female NPCs who are tied to quests grew and grew until they all sounded annoyingly the same. Even the end boss ended up this way. The end boss should've sounded overwhelmingly... alien, being what it is. But by the gods did it ever fall farthest from that. Plus: it didn't sound overwhelmingly dominating or commanding either. The notable male NPCs all had good VA & character throughout the game. What happened here?? 6. Minor point in comparison to the above: near end game cinematics/SFX and music dropped off in quality as if they teleported in from a lesser game.
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Posted on: October 18, 2025

Ordinator1
验证所有者游戏: 30 评论: 2
Only valid new entry of any old IP
Of all the old school games and IPs that spawned a new entry after 10-15-20 years, this game is the only one worthy of standing shoulder to shoulder with its predecessors. And that really means a lot, since we are talking about Baldur's Gate, probably the best trilogy ever created. Thank you Larian for being a beacon of light in the dark, modern, cash-grabbing society and industry. Masterfully done and executed.
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Posted on: October 19, 2025

srmalelu
验证所有者游戏: 53 评论: 3
Well thought out
This game deserves the accolades it has garnered. It astonishes me that they spent so much time scripting contingencies for the odd things gamers might try.
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