Can add much to what others have to say, but I'll do it just to make the point clear to Larian that this is a bussiness model we hate
And if by doing this it lowers the score of the game and hurts your sales, it will make a finer point so you and any other company think twice before pulling another BG3 scam
For EA, this game is incredibly enjoyable. It looks fantastic, with characters being detailed and gorgeous looking armour and weapons so far. As most have mentioned, it does have parallels to Divinity 2, however it moves further on from this with fully incorporated active rendered cut-scenes when discussing elements with companions. The companions are incredibly detailed with variable facial expression and tone in conversation being based on their opinion of you, and gives the most submerged RPG I have played in a long time.
Combat is very 3-dimensional, with real advantage to positioning, height, and moving around
There is only Act 1 so far, however this has easily 20+ hours of play time, before you replay. Slightly buggy--to be expected--but honestly a fantastic game experience so far, with interesting companions and real player agency in questlines.
The game is certainly worth the price and the title of Baldur's Gate 3. It might be quite similar to other Larian games, but it doesn't stop it from being top notch CRPG experience with modern day graphics and interesting plot.
This game is what I wished Dragon Age and Mass Effect. My choices made an impact on the game's world and there are so many ways to resolve a quest. Any game that lets me attack the first NPC I encounter is a good hallmark of how open world it is and in control I am. I'm still playing 100+ hours in.
It's more open-world and massive than the original BG games. I was amazed by how much story, lore, homages to the original, and world scale. Lots of side quests and exploration. The tone of the game is serious but enough humor and silliness to not take it too seriously (like in the original games). The music is amazing, especially for one boss fight.
I did encounter a couple of game blocking bugs that were fixed the next day by a hotfix, but I can forgive it because of how much content and work was put into this game.
There minor quality of life tweaks that could be used: painful inventory management and waiting for all NPCs' turns in large battles.
One caveat about this game is the controls and UI can be difficult for players that never played the old cRPG or the Divinity: Original Sins series. Even I was confused by some of the UI, and I played all of Larians' past games.
For fans of the old BG games, the only things that might be disappointing is the combat system and looseness of the Forgotten Realms lore. It takes some things from the D&D system/books, but it's just some book lore peppered into the Divinity: Original Sins engine. I personally like this new system better, except for a way to pause the whole game world to I can plan my moves (their turn-based mode is too tedious).
This is my favorite game in the last decade (over the Mass Effect series and Dragon Age series). I highly recommend it for people that love complex combat systems, slow paced RPGs, or love lots of lore and backstory. Probably wouldn't recommend it to people that are very strict about their D&D rules and lore. I hope Larian would make more games like this in the years to come.