Clunky, tedious, bland, railroaded and nonsensical, yes, just like Fallout.
From a couple of fights I ended up in in my playthrough until level six, the dev is obviously a fan of cutscene death. Be prepared for enemies to materialize in your path at which time you will pass the arbitrary skill-checks or be forced into a fight where you are many times outmatched.
The last straw was one instance where you can actually watch your character walk to the designated spot where all three bandits have them in perfect range before initiating the skill-check dialog that you will either pass, pay your way out at the cost of everything you own or die. I uninstalled instead.
Bought it with "high hopes" (i'm a BIG fan of the Fallout series) but never got to play. Even though my system exceeded the requirements to play, i couldn't even get past the load screen. Was given several "workarounds" none of which worked so returned the game. Seriously, no one should have to run the guantlet just to start the game. I'll give it a year or two until the powers that be work the bugs out.
I was kiind of enjoying this game. It's no fallout though. What really sunk it for me was when I decided to look up recipes for crafting. Combine 2 golf balls, a matchstick, a paper bag and you have now made a bazooka. Not really but they are pretty much that silly.
Not really good, definitely not what I was expecting
Firstly, I am a big fan of F1 and f2, doing both for 20+ times.
And, being honest, I had great hopes but I was little+++ disappointed.
Below is my review, after ALMOST finishing the game. Often I do not say what is good and what is bad as this depends on what you actually like.
- interactions with people. What I was expecting is just text message coming from some not-important NPCs. If NPCs i somewhat important you can come into dialogue. Here, everyone can talk, you have to read text. It depends what you like, I am also fan of Planescape Torment, but I had no fan asking random people same 4 or 5 questions each time, wondering if there is something new. Fallout was fun because you knew, when something can lead to more, here you have no damn idea because everytime you have same pattern of questions and you waste your time. I of course appreciate that you wanted to improve lore etc., somebody spent hours but I really appreciate dome differantion between usefull and "for lore" NPCs.
- no "sound dialogues". I understand that this is very hard, you just cannot do this in indie/amateur studios without spending a lot of money. Like Ive played Kotor 2 mods, rated high, and "fan voices" were really annoying brighlty showing why this is just a mod, not a game. Here we have total silence. Fallout was similar but at least we had talking heads that added a lot. And Want to sum this point with previous one - you have a lot of text, usually without much meaning, and this is kept for whole game.
- Repetitive quests. Why? Just why? Why I need to bring 50x of paper, 5x of toadstool or anything else? WHYYY???
- AI. I got a dog. And dog was supposed to run when injured. And when he was, he was running between one enemy and other, Honestly, got to one, turn back, and run again to previous enemy. Then he was killed. I guess Even dogmeat has better AI.
- Quest log is total mess, even comparing to fallout 1&2. In big part due to this generic quests mentioned above. In big part because of generic quests. EOWL.