Bought it with "high hopes" (i'm a BIG fan of the Fallout series) but never got to play. Even though my system exceeded the requirements to play, i couldn't even get past the load screen. Was given several "workarounds" none of which worked so returned the game. Seriously, no one should have to run the guantlet just to start the game. I'll give it a year or two until the powers that be work the bugs out.
I was kiind of enjoying this game. It's no fallout though. What really sunk it for me was when I decided to look up recipes for crafting. Combine 2 golf balls, a matchstick, a paper bag and you have now made a bazooka. Not really but they are pretty much that silly.
Not really good, definitely not what I was expecting
Firstly, I am a big fan of F1 and f2, doing both for 20+ times.
And, being honest, I had great hopes but I was little+++ disappointed.
Below is my review, after ALMOST finishing the game. Often I do not say what is good and what is bad as this depends on what you actually like.
- interactions with people. What I was expecting is just text message coming from some not-important NPCs. If NPCs i somewhat important you can come into dialogue. Here, everyone can talk, you have to read text. It depends what you like, I am also fan of Planescape Torment, but I had no fan asking random people same 4 or 5 questions each time, wondering if there is something new. Fallout was fun because you knew, when something can lead to more, here you have no damn idea because everytime you have same pattern of questions and you waste your time. I of course appreciate that you wanted to improve lore etc., somebody spent hours but I really appreciate dome differantion between usefull and "for lore" NPCs.
- no "sound dialogues". I understand that this is very hard, you just cannot do this in indie/amateur studios without spending a lot of money. Like Ive played Kotor 2 mods, rated high, and "fan voices" were really annoying brighlty showing why this is just a mod, not a game. Here we have total silence. Fallout was similar but at least we had talking heads that added a lot. And Want to sum this point with previous one - you have a lot of text, usually without much meaning, and this is kept for whole game.
- Repetitive quests. Why? Just why? Why I need to bring 50x of paper, 5x of toadstool or anything else? WHYYY???
- AI. I got a dog. And dog was supposed to run when injured. And when he was, he was running between one enemy and other, Honestly, got to one, turn back, and run again to previous enemy. Then he was killed. I guess Even dogmeat has better AI.
- Quest log is total mess, even comparing to fallout 1&2. In big part due to this generic quests mentioned above. In big part because of generic quests. EOWL.
I was looking for more fun along the lines of Fallout 1&2 or Wasteland 2&3 and a quick look at it showed promise, but sadly I was pretty much instantly disappointed. I will admit that I didn't play very long before giving up on it, but what put me off was really poor writing from the very first moment and the plastic and unatmospheric graphics/look and feel.
I really like the idea of indie games like this, but unfortunately this one doesn't make the cut. I'm sure a lot of hard work went into this, so it's kind of sad that it falls so short and flat on the actual game content.