The game is mostly oriented around battle ... but you have to win fight against multiple opponent equiped with shutgun and machine gun by trowing bricks !?!?!? Two shot and your dead meat. Too much level grinding for me just for using a homemade crossbow.
Immediately purchased this title on another platform after its release, played about 10 hours.
Everything that I want to say: it's not Fallout. Obviously it not so good balanced, because first five hours will make you suffer and scamload every three-five minutes. Every encounter is a joke - overpowered enemies can one-shot you from the beginning. So that's very annoying and doesn't help you to like this game.
Though it's not very good when it comes to non-combat interactions. There is a lot of dull conversations, but it doesn't get you anywhere. If I wanted to play visual novel I would run something more JRPGish.
Third main problem is a heavy-scripted moments. You can predict them by your choices made, but you can't evade them. Scamloading again, buffing, trying to RNG work right - and here we go.
Exploring isn't fun either. You can't sneak somewhere to get overpowered weapons and stuff like in Fallout or Arcanum. It's more Oblivion balance type when after hard sequence you get two carrots and sweetroll.
Overall: it's not a bad game, but very dull.
I dedicated five hours to achieving victory in the very first battle of the game. Following the save, there is a cutscene, succeeded by an unskippable waiting period and a dialogue sequence. Each time I reloaded or attempted again, I had to endure this process. Ultimately, I succeeded in winning, but that experience was more than sufficient for me in terms of the game...
ATOM RPG started out OK. There was a sense of "simplicity" in terms of overall/general quality. For example only 2-3 attack styles for each weapon, but that is expected since it is obviously a "Fallout like" game. This extends to most everything else however, such as only having 4 places to equip items (head, mask, armor slot, backpack). So what you get is basically a game made just like the original Fallout games, but made about two decades later. I do not see this as a positive or a negative thing, but I do think it's a missed opportunity to add more complexity to a game.
The music and graphics were OK for the price of about $10. I didn't experience any bugs that I can recall, so that is good.
For me, ATOM RPG is a failure because the developers took many ideas from other places and used them, not for hidden easter eggs or rare in-game references, but as actual game assets you constantly interact with. It contains so many constant reminders of other games, movies, pop culture, etc that it failed to create it's own identity first and I just want to go play those other games. Everything from the game menu where you see names of movies, to NPCs in the game who call themselves stalkers, to having the same monsters from Fallout (just a few examples).
While playing this I kept being reminded of other games, and I just want to go play those since they have better quality, immersion/identity, and a better overall experience. ATOM RPG borrowed too much, too often, from other games. It's OK to have references to other things that exist (small items or hidden easter eggs), as long as the main game first creates it's own identity, then holds onto it. Would not recommend.