Posted on: April 11, 2025
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draxez865
验证所有者游戏: 11 评论: 1
Astrox Imperium
Eve Offline basicaly. freaking awesome.
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Posted on: April 11, 2025
早期访问回顾draxez865
验证所有者游戏: 11 评论: 1
Astrox Imperium
Eve Offline basicaly. freaking awesome.
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Edited on: October 20, 2025
Posted on: October 19, 2025
早期访问回顾nickythehutt
验证所有者游戏: 273 评论: 2
Open-world space sandbox, for everyone!
We all kinda knew deep inside that that the "open-galaxy" space sandbox genre would be better OFFLINE. I'm talking about games like EVE Online or the sandbox side of Elite: Dangerous. They're notoriously highly dependent on connected services, one galaxy with everyone getting to ride in it, spend time, unlock ships, lose ships, lose hair... WIth Astrox Imperium we get to verify that hypothesis, the results? - We can pause (active pause) - We can fast forward time (3x) - We can customize the gameplay (starting specs, multipliers, timers, scales, death consequences) - We don't lose as much real-life time grinding and re-grinding - No fear of missing out when we exited the game and go about our life - No maximum lifespan for the game - Mod support. Now the game itself: it's not an arcade space simulator like Elite: Dangerous, No Man's Sky or Star Citizen, where you use analog sticks for all ship movement. In Astrox you use mouse and keyboard and information panels to plot navigation and your ship's navigation computer does the rest. Which frees you to manage modules, targeting, scanning, launching drones, etc. That's the way it should be and will probably be in real spaceships that are too valuable to have a human steer them. There are manual arrow controls for avoiding obstacles for example. Astrox knows its crowd of virtual spacefarers in randomly or procedurally generated galaxies, and offers simplified and faster progressing systems which greatly benefits enjoyment. If you like a stronger challenge or grind, I am sure you can customize the gameplay after experiencing the default difficulty for a while. But the complexity might not increase that much. Another thing I really like is that a lot of features are available in the first hours of the game, all the jobs, bigger ships, top tier ammo, hiring NPC pilots... And the cost of entry isn't ridiculous. That means that if you're good at making money, you'll get rewarded very fast. As a space enthusiast with a day job, this game makes my favorite game genre acccessible to me again. The game is still is a grind, a time sink, and a "second job", but one that lets me tweak it according to how much time I can spare, that way I feel it respects my time. If I schedule a play session of 2h because 2h is all I have: I can still experience a lot of varied gameplay within that time. It's also less dramatic to start a fresh new game for any reason: you can give your new pilot a custom number of starting skill points, credits, inventory items, to pretty much come back to where your previous character was, only with a different map and faction states. The game doesn't have much of a story, I think the developers planned for it but haven't been able to showcase a proof of concept campaign - so the sandbox gamemodes are the way to go for me, past the tutorial. At some point the "engagement" to the galaxy will dry out without an evolving narrative overarching the entire game, but a great number of sandbox players completely ignore story elements. So it might not matter to you, just know that if you play other similar games that get story updates and are mainly into those stories, Astrox Imperium might feel barebone to you. The UI and controls are easy to get used to. It can be daunting during the first hours when all you have to do is navigating to a station or mining a rock, with lots of panels and buttons involved, but as the gameplay elements increase: the UI stays the same and in the end it is quite simple but powerful. There may be room for more QoL improvements, but I never get the feeling the game is fighting me. If I'm confused, I can always pause and look for answers. I wish for Astrox Imperium and future iterations to gain more traction, a larger community, and perhaps grow its own DNA further. One thing that niche and indie games lack unavoidably is player-driven online resources. May it be answers to how-to questions, discussions, video guides, out-of-game tools... I fully recommend this game, it plays like a sandbox, so once you have your favorite missions and your goals, it gets fun really fast. Like, "less than an hour"-fast as opposed to many other games.
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Posted on: March 30, 2020
早期访问回顾Sideer
验证所有者游戏: 286 评论: 1
A pleasant disappointment:)
I have bought it, tried out for a few mins... and decided to leave it for later thinking it is just average space based game. Once I got back to it and decided to spend more time exploring game interface and mechanics I have discovered really interesting game. You can do whatever You like to earn money here whenever it is mining, salvaging junk, refining ores, fabricating "stuff" for personal use or for sale, doing missions, hunt pirates, became assassin or a pirate- it really is up to Your liking. The way it is implemented is too really nice- there is no need to have inhuman reflexes or 3d orientation to handle ship. Your pilot has various skills which affect different areas of the game- some will let ship fly faster, haul more cargo at once, be more resistant to damage, or became more efficient at mining or fabricating items... or be better at hiring mercenary help. Graphics is also nice and at the same time it is not overflowing with various effects which might make things like combat harder to read. Version 0.0093 does not have faction plot implemented but game itself is VERY playable especially if You toy around with sandbox mode. I've spend in game around 80h and only once I was forced to use "Import pilot" feature as a work around a bug- which proves it is already very stable. I'm looking forward for full game version now:)
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Posted on: April 14, 2020
早期访问回顾CatGog2017
验证所有者游戏: 127 评论: 36
A realistic space sim that's fun to play
I have been watching this game for a while and part of what won me over is the detailed and regular communication the Dev has with his customers and potential customers. Just today, I played for about 3 hours straight and never noticed the time. The game manages to address the difficulty of space battles (the pain of dying) by providing choices of what happens after you die, restart, load save, etc. Want to be iron man, that's up to you, want to go back to save (that's me) do that. The mining is so relaxing, the sound and movement of the beams, the refining, it's all so good, and as much fun as I'm having now, the game isn't fully designated as "done", so that means more fun can be added. I have all the top name space games like this one, NMS (a decent game, a bit too fluffy and stingy on space battle missions), and others, but THIS one is holding my attention. There's so many options to choose from in what you want to be, miner, trader, pirate, law, etc, so many ships to save up to buy, same thing with the weapons and modules. Just traveling from point A to point D becomes a challenge in and of itself if you run into pirates. Do yourself a favor, if you want a space game you can loose yourself in, this is it.
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Posted on: November 24, 2024
早期访问回顾AtominFlux
验证所有者游戏: 85 评论: 1
Eve Offline
Its close enough to Eve Online to scratch that itch without dealing with a-holes.
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