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Astalon: Tears of the Earth

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4.2/5

( 22 Reviews )

4.2

22 Reviews

English & 8 更多
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Astalon: Tears of the Earth
介绍
三名英勇的探险家在劫后的沙漠里游走,誓要把村子从绝望中救出来。他们很快找到一座黑暗扭曲的塔,塔身从星球深处冒出来,似乎隐藏了掌控他们生存的秘密。为了确保胜利,其中一人与死亡之提坦-厄毗米修斯签订了秘密协议。他们将可以无限重生,直到完成任务。探险家和他们的村庄将面临怎样的命运? 阿斯达伦:地球之泪是一款动作平台游戏,以残酷的垂死世界为背景,死亡成为了胜利的垫脚石!利用战士阿里亚斯、盗匪奎利和巫师阿尔格斯的技能和武器,您将登上神秘的高塔,寻找他们生存的答案。消灭可怕的怪物、寻找强大的道具、解决棘手的谜题,在提坦巨人的帮助下,您将通过重重考验到达塔顶。展开一个关于友谊和牺...
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4.2/5

( 22 Reviews )

4.2

22 Reviews

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产品详细信息
2021, LABS Works, ...
系统要求
Windows 7, 8, 8.1, 10 x64, Intel Core2 Duo E4500 (2 * 2200) or higher, 512 MB RAM, GeForce 9600 GT (...
DLC
Astalon: Tears of the Earth - Super Arrange Version, Astalon: Tears of the Earth - Original Sound Ve...
Time to beat
11 hMain
15.5 h Main + Sides
21 h Completionist
16 h All Styles
介绍


三名英勇的探险家在劫后的沙漠里游走,誓要把村子从绝望中救出来。他们很快找到一座黑暗扭曲的塔,塔身从星球深处冒出来,似乎隐藏了掌控他们生存的秘密。为了确保胜利,其中一人与死亡之提坦-厄毗米修斯签订了秘密协议。他们将可以无限重生,直到完成任务。探险家和他们的村庄将面临怎样的命运?



阿斯达伦:地球之泪是一款动作平台游戏,以残酷的垂死世界为背景,死亡成为了胜利的垫脚石!利用战士阿里亚斯、盗匪奎利和巫师阿尔格斯的技能和武器,您将登上神秘的高塔,寻找他们生存的答案。消灭可怕的怪物、寻找强大的道具、解决棘手的谜题,在提坦巨人的帮助下,您将通过重重考验到达塔顶。展开一个关于友谊和牺牲的故事,鼓起勇气,打倒巨人,保护弱小吧!勇敢拥抱死亡,让你的队友变强,改写他们的命运。隐藏在蛇塔的秘密,等待您一一揭开!



  • 在黑暗奇幻的世界里,通过精致真实的像素艺术再现8元位动作冒险的辉煌岁月!您将在紧密相联的地下迷宫展开探索,享受高速紧凑的闯关体验。
  • 游戏角色由世界著名漫画《半龙少女》作家见田龙介亲手设计!
  • 以您喜欢的速度进行游戏—您可以在塔里仔细探索,逐渐培养角色的力量,或使用冒险的方法迅速攻上塔顶!
  • 随意变更您的英雄,善用战士、弓箭手和巫师的独特技能挑战各个关卡。
  • 与各式各样的敌人、巨型怪物和头目进行战斗!选择合适的英雄,找出怪物的弱点并消灭牠们!

  • 与死亡之提坦-厄毗米修斯进行交易,让角色变得更强大,改写他们的命运。
  • 通过收集「镜子之剑」等各种强大的道具,赋予角色新的技能,开拓更多可能性。
  • 善用营火保存游戏进度,更换角色和了解他们的过去。
  • 多达数百个房间等待您去发掘——长时间的高难度探索,加上大量的关卡和秘密,好奇心旺盛的玩家非挑战不可!
  • 感受由Matt Kap创作的扣人心弦的配乐-合共30多首原创芯片音乐!

包含内容
内容
Base game
Base game + 2 Soundtrack Albums!
ASTALON: TEARS OF THE EARTH - ORIGINAL SOUND VERSION MP3
ASTALON: TEARS OF THE EARTH - ORIGINAL SOUND VERSION FLAC
ASTALON: TEARS OF THE EARTH - SUPER ARRANGE VERSION MP3
ASTALON: TEARS OF THE EARTH - SUPER ARRANGE VERSION FLAC
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
11 hMain
15.5 h Main + Sides
21 h Completionist
16 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 18.04), Mac OS X (10.11+)
发行时间:
{{'2021-06-03T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
223 MB
链接:

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最有用的评论

Posted on: November 29, 2021

Hollyhock

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游戏: 评论: 6

Not respectful with your time

If you save your game in a bonfire before a boss and die to that boss, the game sends you back to the beginning of the dungeon and autosaves over your bonfire-save. What's then the point of bonfire-saving? When low on HP in a boss fight, it's better to exit the game and reload your bonfire save, than risking to die and having to backtrack all the way due to the autosave. And if you accidentally die to the boss, you'd better kill the game (finish the process in Windows Task Manager) to avoid the autosave. When you have to resort to that kind of tricks, you know a game is not respecful with your time. The only way to level up your characters is after dying and being sent back to the start of the dungeon. This is a real dealbreaker, because you cannot plan or speed up your grinding or farming. Astalon is not a skill demanding, high difficulty soulsvania. It just looks like one. In reality, it's a grindfest where you are expected to die again and again just to be fed artificial repetition until you level up and power through any obstacle. That's not fun. At all. And it really hurts, because the pixel art, the music and the atmosphere are top notch, but the gameplay loop is boring and grindy. It takes away from you the short term goal of trying not to die. It even takes away from you the excitement of reaching a bonfire, or the frustration of dying to a boss. This is the first time I have asked GOG for a refund. Go play Castle in the Darkness, Momodora or Alwa's Awakening for a proper metroidvania/soulsvania.


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Posted on: June 8, 2021

saracoth

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游戏: 671 评论: 4

Good blend

I like that "damage matters," but death isn't a huge setback. It's not a roguelite, because nothing is randomized. The state of each room isn't tied to your death in any way. Common enemies respawn every time you enter a room, like many classic-era games. However, items collected, doors unlocked, switches pressed, and (mini-)bosses killed are permanent. Avoiding damage is rewarding, and makes progress easier. It can be frustrating to wander an area for a long time without finding an elevator, but many rooms can be "cleared" along the way. I frequently unlocked shortcuts. Most were small, and some were massive. I never felt roadblocked. Likewise, every annoyance improves in time. Orbs spilling all over the place and forcing you to chase after them. Heavily restricted character swapping opportunities. There's even a very lategame healing item that makes chip damage a non-issue, and a method allowing you to grind millions of orbs in minutes if you really want to buy every single upgrade. It's possible to beat this game without grinding, let alone maxing your stats. You earn more orbs in later areas, and there's definitely benefit and convenience to improving character stats. I took the time to collect and max out everything, and barely dipped below half health in the final boss fight. For completionists, consider doing the final boss fight before 100% map and item completion, to see one of the endings. Then you can continue the same savegame, reach 100%, and do the final battle a second time to unlock additional content. I ran into very few bugs. With certain unlocks, you should be able to pick up specific blocks. Sometimes, you can't. The first patch has a fix for that. And sometimes, you keep drifting after leaving a moving platform. You can even get pushed offscreen and softlock as a result. The developer is aware of that issue as well. I expect these patches to come to GOG soon, but they didn't prevent me from binging and 100%ing this game.


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Posted on: May 8, 2022

minneyar

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游戏: 221 评论: 5

One of the best Metroidvanias in years

You'll see a lot of people call this came a "roguelike" or "Soulslike." It is absolutely not, and if you go in with that expectation, you'll be disappointed. There are no randomly generated maps and you do not lose any progress on death (other than being sent back to the start of the map). With that out of the way, as somebody who's been playing metroidvanias since the original Metroid, I love this game. It's got a huge map filled with secrets, lots of power-ups, multiple unique characters to play as, an interesting setting & story that gives you just enough details to figure things out on your own but doesn't beat you over the head, a surprising amount of non-linearity in how you can explore the tower, and a great soundtrack. The way death works in this game ties into the story; one of the characters has a pact with a supernatural creature that revives you and sends you back to the beginning of the tower when you die. Between deaths, you also get the opportunity to buy power-ups using currency you've collected. This does mean that every time you die, you've got a bit of backtracking to do to get back to where you died, but it's not as bad as you'd think; you'll unlock lots of elevators, teleporters, and shortcuts that make getting around the tower pretty quick. On top of that, in true Metroidvania style, it makes sense to regularly backtrack through areas anyway after you get new power-ups so that you can find secrets you previously missed. The beginning of the game is the hardest part; your characters start fairly weak and slow, but a few deaths later after you've managed to accumulate some enhancements, you'll find yourself making longer trips through the tower and dying much less often. It's a challenging game, but fair, and you can really make it as easy as you want by buying enough upgrades. It took me about 15 hours to do a blind 100% play through, and I'm looking forward to doing it again.


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Posted on: June 5, 2021

Bakga

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游戏: 26 评论: 1

A mix of Metroidvania and Souls like

Despite its lovely 8bit style graphics it is just a great blend of Metroidvania like exploration and Souls-Like. You will die, quite often, but as you unlock shortcuts throughout the gigantic tower this rarely ends in frustration. Instead you will brought back to the towers entrance, stronger than before and more cunning. The feature with the three different heroes works well and is also changing a bit throughout the game - right at the point where it starts to become tedious going through the same areas over again with another character. Only cons for me where - some minor bugs with my Xbox One pad where commands where not recognized anymore until restarting or displacement effects when the character was moving somewhere he couldnt fit. - some areas felt quite repetetive and didnt offer as much variance as they should


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Posted on: July 17, 2021

Agonnazar

游戏: 评论: 1

A great Metroidvania that lasts

I picked up this game on the Switch when I found out the art was done by Ryūsuke Mita. I went in with no knowledge or expectations and found a really tight Metroidvania with a fun upgrade gimmick that I wasn't expecting. I really like a game with some difficulty, but find that many games that do that overdo it in frustrating ways and it ends up tedious. Having the game turn death into something productive actually rather than just a setback helps cut through any frustration from the frequent deaths. Some characters are more satisfying than others to play as. I found most of my time was just spent as Kyuli due to her extra mobility. Not that there isn't any frustration, though. Some of the placing of elevators is frustrating later on in the game, when you have to track repeatedly through the same rooms to explore the remaining corners of the map. Some of the upgrades that expand your roaming room in the game are too easy to just not find until very late in the game, or even miss completely, so the late-game exploration ends up very tedious rather than fun until you find these. There are also a lot of bugs. I had inputs eaten frequently, especially during occasional extreme slowdowns on the Switch version. I also had graphical bugs like a character's flashing locking them completely white or something of the sort, occasionally had my character spontaneously disappear and I'm unable to move until I take damage. Fortunately, they're not too often, and don't detract from the experience too much. I like the diversity in the areas, and the game does a good job of just avoiding falling into the same old predictable environments; the settings feel more like classic Castlevania than Metroid. It's a fun game with a good gimmick and decent difficulty, and I thought I was nearing the end long before I actually was, and I love being surprised by a game being bigger than I expected. Really a must for Metroidvania fans especially.


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