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Ash of Gods: Redemption

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3.9/5

( 63 Reviews )

3.9

63 Reviews

English & 8 更多
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Ash of Gods: Redemption
介绍
《Ash of Gods Redemption》是一款综合回合制角色扮演、战术战斗、卡牌收集元素以及不断演变的剧情的游戏,在故事里,谁也无法完全逃避死亡的到来,就算是主角也一样。 游戏玩法 《Ash of Gods》讲述在蛰伏百年的恶势力再次崛起之时,3名主角为了抵御恶势力,挺身而出的故事。 《Ash of Gods》故事剧情会依据玩家的选择而有所不同,甚至有可能导致角色的死亡,但是一个角色的死并不代表游戏结束,故事仍会继续,甚至之前的选择依然会对之后的发展有所影响。 《Ash of Gods》的战斗玩法综合了传统回合制策略和卡牌收集玩法。尽管因玩家拥有不同的技能或者是职业的角色...
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3.9/5

( 63 Reviews )

3.9

63 Reviews

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产品详细信息
2018, AurumDust , ...
系统要求
Windows 7 / 8 / 10, Intel Core 2 Duo 2.5 GHz, 1 GB RAM, Nvidia 9xxx / ATI 2xxx, 5 GB, DirectX9 Compa...
DLC
Ash of Gods: Redemption Digital Deluxe Upgrade, Ash of Gods: Redemption - Beer for Developers
Time to beat
21 hMain
23.5 h Main + Sides
31.5 h Completionist
23 h All Styles
介绍
《Ash of Gods Redemption》是一款综合回合制角色扮演、战术战斗、卡牌收集元素以及不断演变的剧情的游戏,在故事里,谁也无法完全逃避死亡的到来,就算是主角也一样。

游戏玩法

《Ash of Gods》讲述在蛰伏百年的恶势力再次崛起之时,3名主角为了抵御恶势力,挺身而出的故事。

《Ash of Gods》故事剧情会依据玩家的选择而有所不同,甚至有可能导致角色的死亡,但是一个角色的死并不代表游戏结束,故事仍会继续,甚至之前的选择依然会对之后的发展有所影响。

《Ash of Gods》的战斗玩法综合了传统回合制策略和卡牌收集玩法。尽管因玩家拥有不同的技能或者是职业的角色,战术也会产生巨变,但是过程中,玩家可以通过解锁或收集能发挥强大能力的卡片来改变整个战局情况。

《ASH OF GODS》为何与众不同

  • 所有决定都会带来不同的剧情发展
    不管是在战场之上还是之外的所有决定,都有可能极大地改变事件走向和玩家队伍成员的命运,但是就算是团队领袖的死也不会让整个故事停顿不前。


  • 没有随机元素
    《Ash of Gods》没有随机的命中率或者是伤害值,在这个世界里,身为一个战略大师玩家,一定得深度了解每个职业的技能和妥善利用有限的卡牌来将能力发挥至极致,不然就得承受一定程度的后果。


  • 游戏内的AI也会分析并学习玩家的玩法
    《Ash of Gods》里的AI会对玩家的风格进行分析和学习来保证游戏的挑战难度,在这个世界里不存在粗糙的战术或所向披靡的队伍。


  • PvP多人战斗模式
    挑战其他真人玩家并争夺排行榜之位,解锁新角色、升级方式和卡牌来更进一步地自制玩家的战术计划。


  • 重赏之下必有勇夫
    耗费自身血量来进行背水一战,进入战场的团队人数越少,获得的奖励也就越好,选择有极大危险的捷径来节省资源。《Ash of Gods》重金奖赏愿意冒险的勇者们。

故事剧情

Terminum持续了700年的和平即将被打破。当众人正在春分大宴兴头上酒酣耳热时,久未响起的警钟再次大响,队长Thorn Brenin、护卫Lo Pheng、书吏Hopper Rouley和众人都不知道的收割者再次回归,而这次它们势必将这个世界陷入血海之中,为的就是唤醒沉睡的诸神。

获奖无数的Sergey Malitsky亲自操刀编写了《Ash of Gods》剧情丰富的世界,各个令人难以忘怀的角色、铿锵有力的台词和具有深层意义的故事情节。此外,Malitsky还在撰写一本有关于《Ash of Gods》发生之后的世界的小说。

美术画风

受到了Ralph Bakshi(《指环王》)、迪士尼动画、制作过许多作品的Soviet studio和Soyuzmultfilm(《The Snow Queen》)等的启发,《Ash of Gods》带来了许多既复杂又精致的手绘原画和动画,通过转描技术(一个先找真人演员拍摄来当作参考的技术)让动画的每一画面都栩栩如生也充满了无数细节。

音乐大赏

原声音轨由Adam Skorupa、Krzysztof Wierzynkiewicz和Michal Cielecki联名打造,这些作曲家的作品包含了《巫师》、《Bulletstorm》、《Painkiller》、《EVE Online》、《Call of Juarez》和《影子武士》等。每段音乐都是由专业演奏家现场录制,而大部分的传统乐器都鲜少在当代的音乐中有露面的机会。
所有成就
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
21 hMain
23.5 h Main + Sides
31.5 h Completionist
23 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.9+)
发行时间:
{{'2018-03-23T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
2.7 GB
链接:

游戏特性

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English
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español
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français
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italiano
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polski
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Português do Brasil
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Українська
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русский
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评论
64
平均
14 %
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用户评论

Posted on: April 17, 2018

spdck

验证所有者

游戏: 31 评论: 1

Overall pretty good

I bought this a couple of days ago and haven't completed it as yet. So far I've found the game to be pretty good -- art work is great (same style as The Banner Saga), the story line is engaging and combat can be tricky (hint, kill the archers first). I think the voice acting (well grunting) could have been done away with though and some of the narration grates a bit. The sound track is good and very atmospheric; suites the game well. Its an enjoyable experience for $25. If you enjoyed The Banner Saga then you should enjoy this.


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Posted on: November 18, 2019

nubbins

验证所有者

游戏: 278 评论: 3

Magical Banner-like lost in translation

First of all I think in many respects this is a better game than Banner Saga. This title I think easily has the more interesting lore and characters (and art! and music!), and has some interesting tweaks to the tactical aspect, but suffers from a critical flaw - the scene to scene writing. I'm not 100% convinced it's a problem merely of translation (from Russian). Some concepts appear to be under explained before suddenly becoming relevant, lines of dialogue have a different result from what is expected, etc. Occasionally there is a line that seems inspired in English, and then others fall flat, as if translated by committee of five year olds. This is compounded by the fact that most of the game is dialogue trees. I personally found the lore and story pretty enthralling, but I'm also convinced that the translation into English (and I suspect every other language as well) should have been from scratch, with ideas to be achieved scene by scene shared but the dialogue itself a rewrite with someone who knew what they were doing. If you can fill in the considerable blanks and missteps in your own mind, though, it's captivating. The source is interesting, execution less so. The combat I think is an improvement over Banner Saga. Gone are dice rolls, every attack does what it says on the tin, so it's more tactical in that respect. Team size has a huge impact on how battles play out (small teams will have each member act multiple times in one round compared to a large team), but once you get the hang of it this is another tactical arrow in your quiver. The game does not hand hold or explain valid tactics, so its trial and error (same goes for the interesting but occasionally opaque levelling and builds), though selectable difficulty and the much more generous save game regimen compared to Banner Saga is a blessing. All in all, a title worthy of a sequel, and a fascinating world to explore, if you're prepared to use imagination to fill in its shortcomings yourself.


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Posted on: June 16, 2024

Ravanon129

验证所有者

游戏: 39 评论: 1

Waiting for AoG 2!

+ Created world + Characters ++ Music ++ Story (the whole Reaping plot) +++ Graphics +++ Climat -/+ > quile linear (with some choices), but I was ok with that - it was like a interactive book, - > fighting system - had to understand how the healt/stamina system corelates or die in each battle (this can be adjusted by changing game difficulty, so no stress)


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Posted on: July 28, 2019

Arakis50

验证所有者

游戏: 167 评论: 7

Not just a game !

I love this game : beautifull musics and illustrations, a story as we like it in a fantasy world, and characters very specifics (personality, background...). People who played "Banner Saga" will be enchanted by Ash of Gods. - Every decision is important, this is addictive and frustrating, because some of them have their repercussions later during the game. - Your characters can die because of your decisions or during a battle. - Alternate the modes : map - battle - character interactions - RP choices, give some dynamic to the game. - You can chose your difficulty : for exemple if you prefer to follow the story lines without a dead character during a battle And this game is in french ! THANK YOU !!! Because, yes, reeding is the basic to play Ash of Gods. Bad points : - Some bugs : zapped decision's windows and dialogues : and then, a choice was made without I knew it. - No voices : to bad, that could made this game more dynamic, because the characters are not animated at all during the dialogues and interactions.


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Posted on: January 5, 2019

greenshift

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游戏: 70 评论: 2

Nice story,good quality art,bad gameplay

Ok, i like turn-based games, i love story-based games. Some elements of hard-core choices are also good to make game immersive. But in the end game must not be so frustrating. It's all about very strange balance, strange battle mechanic and very not obvious choices. So, please give my money to artists and writers, but not to gamedesigners of this sh*t mechanics. I really found hate in me while trying to keep successful walkthrough. You have no chance to smooth learning skill of whole buch of characters, so battles feels too silly unbalanced, and it's not feeling as story-driven looses, but like gameplay mistakes. You can turn battles off and remove this strange feeling, but if it's a game it need a gameplay. Unfortunately now gameplay is a piece of randomness.


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