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Ash of Gods: Redemption

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3.9/5

( 63 Reviews )

3.9

63 Reviews

English & 8 更多
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Ash of Gods: Redemption
介绍
《Ash of Gods Redemption》是一款综合回合制角色扮演、战术战斗、卡牌收集元素以及不断演变的剧情的游戏,在故事里,谁也无法完全逃避死亡的到来,就算是主角也一样。 游戏玩法 《Ash of Gods》讲述在蛰伏百年的恶势力再次崛起之时,3名主角为了抵御恶势力,挺身而出的故事。 《Ash of Gods》故事剧情会依据玩家的选择而有所不同,甚至有可能导致角色的死亡,但是一个角色的死并不代表游戏结束,故事仍会继续,甚至之前的选择依然会对之后的发展有所影响。 《Ash of Gods》的战斗玩法综合了传统回合制策略和卡牌收集玩法。尽管因玩家拥有不同的技能或者是职业的角色...
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3.9/5

( 63 Reviews )

3.9

63 Reviews

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产品详细信息
2018, AurumDust , ...
系统要求
Windows 7 / 8 / 10, Intel Core 2 Duo 2.5 GHz, 1 GB RAM, Nvidia 9xxx / ATI 2xxx, 5 GB, DirectX9 Compa...
DLC
Ash of Gods: Redemption Digital Deluxe Upgrade, Ash of Gods: Redemption - Beer for Developers
Time to beat
21 hMain
23.5 h Main + Sides
31.5 h Completionist
23 h All Styles
介绍
《Ash of Gods Redemption》是一款综合回合制角色扮演、战术战斗、卡牌收集元素以及不断演变的剧情的游戏,在故事里,谁也无法完全逃避死亡的到来,就算是主角也一样。

游戏玩法

《Ash of Gods》讲述在蛰伏百年的恶势力再次崛起之时,3名主角为了抵御恶势力,挺身而出的故事。

《Ash of Gods》故事剧情会依据玩家的选择而有所不同,甚至有可能导致角色的死亡,但是一个角色的死并不代表游戏结束,故事仍会继续,甚至之前的选择依然会对之后的发展有所影响。

《Ash of Gods》的战斗玩法综合了传统回合制策略和卡牌收集玩法。尽管因玩家拥有不同的技能或者是职业的角色,战术也会产生巨变,但是过程中,玩家可以通过解锁或收集能发挥强大能力的卡片来改变整个战局情况。

《ASH OF GODS》为何与众不同

  • 所有决定都会带来不同的剧情发展
    不管是在战场之上还是之外的所有决定,都有可能极大地改变事件走向和玩家队伍成员的命运,但是就算是团队领袖的死也不会让整个故事停顿不前。


  • 没有随机元素
    《Ash of Gods》没有随机的命中率或者是伤害值,在这个世界里,身为一个战略大师玩家,一定得深度了解每个职业的技能和妥善利用有限的卡牌来将能力发挥至极致,不然就得承受一定程度的后果。


  • 游戏内的AI也会分析并学习玩家的玩法
    《Ash of Gods》里的AI会对玩家的风格进行分析和学习来保证游戏的挑战难度,在这个世界里不存在粗糙的战术或所向披靡的队伍。


  • PvP多人战斗模式
    挑战其他真人玩家并争夺排行榜之位,解锁新角色、升级方式和卡牌来更进一步地自制玩家的战术计划。


  • 重赏之下必有勇夫
    耗费自身血量来进行背水一战,进入战场的团队人数越少,获得的奖励也就越好,选择有极大危险的捷径来节省资源。《Ash of Gods》重金奖赏愿意冒险的勇者们。

故事剧情

Terminum持续了700年的和平即将被打破。当众人正在春分大宴兴头上酒酣耳热时,久未响起的警钟再次大响,队长Thorn Brenin、护卫Lo Pheng、书吏Hopper Rouley和众人都不知道的收割者再次回归,而这次它们势必将这个世界陷入血海之中,为的就是唤醒沉睡的诸神。

获奖无数的Sergey Malitsky亲自操刀编写了《Ash of Gods》剧情丰富的世界,各个令人难以忘怀的角色、铿锵有力的台词和具有深层意义的故事情节。此外,Malitsky还在撰写一本有关于《Ash of Gods》发生之后的世界的小说。

美术画风

受到了Ralph Bakshi(《指环王》)、迪士尼动画、制作过许多作品的Soviet studio和Soyuzmultfilm(《The Snow Queen》)等的启发,《Ash of Gods》带来了许多既复杂又精致的手绘原画和动画,通过转描技术(一个先找真人演员拍摄来当作参考的技术)让动画的每一画面都栩栩如生也充满了无数细节。

音乐大赏

原声音轨由Adam Skorupa、Krzysztof Wierzynkiewicz和Michal Cielecki联名打造,这些作曲家的作品包含了《巫师》、《Bulletstorm》、《Painkiller》、《EVE Online》、《Call of Juarez》和《影子武士》等。每段音乐都是由专业演奏家现场录制,而大部分的传统乐器都鲜少在当代的音乐中有露面的机会。
所有成就
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
21 hMain
23.5 h Main + Sides
31.5 h Completionist
23 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.9+)
发行时间:
{{'2018-03-23T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
2.7 GB
链接:

游戏特性

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评论
64
平均
14 %
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最有用的评论

Posted on: March 24, 2018

Antilope

游戏: 272 评论: 1

A great foundation, but...

In a nutshell, Ash of Gods (or AoG) is a beautifully illustrated 'Choose your own adventure'-style game, with optional but robust tactical RPG combat. In that way it obviously shares more with Banner Saga than just the art style but setting, lore and overall presentation are different enough to set it apart. As there's an option to essentially remove combat from game, I'm going to focus on the 'adventure' (aka the story and it's choices) more the combat. The adventure: The majority of AoG's gameplay is split between dialogues and map-travel, in both of which you're usually presented with several choices or paths to take. I would have to play AoG several times to tell if most choices do have actual consequences or rather the game does the illusion of consequence very well, but there was at least one occasion where the game both surprised and impressed me, when my decisions lead not only to rather crass outcome but the game's story was able to deal with this somewhat major shift. That said, while the story itself is not uninteresting and engaging at times, it's presentation falls short at times, mostly due to odd tonal shifts in writing. I assume that this has to do with the team being from Russia and the game's script either being written in Russian (and then translated) or written by non-native speakers. There aren't that many outright errors in dialogue and text (most jarringly pronouns are missing from time to time), rather the text something just feels 'odd' or overly verbose. I've found myself reading paragraphs several times to understand what the writer was trying to tell me or being confused by a seemingly out of place response in a dialogue. The combat: I'd love to go into detail here, but alas, GOG's review-system limits length and encourages uninformative & short reviews. I suggest actually scanning the steam reviews for this one, as some of them do a good job at presenting the game. tl;dr it's good & challenging, never unfair or random.


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Posted on: April 4, 2018

oaktemplate

游戏: 27 评论: 2

Deserves more than reactionary reviews.

Ash of Gods (AoG) takes its inspiration from a trilogy of award winning books of the same name and The Banner Saga (TBS), an excellent game series with its first release in 2014. As such I would say for everything for which The Banner Saga was praised, you will find it in Ash of Gods. The noticeable difference is that the campaign, has strangely fit a complete story into a singular episode rather than TBS spanning three and with the kickstarter generating only $90k. Ash of Gods feels like a passion project, with a lot of effort placed into making things feel consistent and enjoyable reflecting the quality of the things which inspired it. This review is for the English version. 30 hrs. 4 days. The mechanics, art style, animation, combat system and sound design of AoG are almost identical to TBS. With TBS being such a cult hit, it begs the question how many unfavourable reviews AoG is receiving from defensive fans of TBS. Yes, The Banner Saga was beautiful; but does that mean that something inspired by TBS should be trashed? Frankly when I stumbled upon AoG I welcomed another production that plays with the same mechanics to tell a detailed story with rich and interesting lore, considering that the author (Sergey Malitsky) is lauded as a great story teller I chose to check AoG regardless of the reviews on GOG. After completing AoG, my theory rests that Aurumdust were massive fans of Sergey Malitsky and once playing The Banner Saga, realised just how easily the story could be told within the same framework. We can argue of intellectual property, but that does not make this a bad game. The writing is great, entertaining and rich. Play this game if you like to read. The combat comes second to the merits of the story. The decisions that the player is faced with feel contextual and play on the personalities very well. The story enables a great sense of investment. The translation has flaws at points. But any player who has been paying attention won't find it confusing.


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Posted on: September 29, 2019

Pressure

验证所有者

游戏: 166 评论: 11

Great potential, Failed execution

The combat system, character skill development and dialog system all work and are enjoyable. If your looking for a good past time this is a good game for you. But if you want to get absorbed into the world and story of this game you will be disappointed. While the world is rich with lore and could be a great setting for an unforgettable story, that is not what you will find here. The game does not give you crucial pieces of information while at the same time asking you to make decisions which would require said information. To make it even worse the characters you make these decisions for actually know the things you haven't been told. This results in an odd detachment from the protagonists and many moments of „oh now you tell me...!?“ or „I guess I have known this all along then?“. Also the motivations and goals of the characters are often unclear leaving you with no other choice than adopting a „I go there because the game says so“-attitude. Some key parts of the story do not make any sense, even in retrospective and with additional knowledge of the world. To top it off the writing can be pretty bad sometimes and very often fails to deliver a atmosphere matching the events of the game. Gameplaywise many mechanics seem pointless e.g. the path you take on the overworld map which is utterly without consequence and the resource management seems arbitrary and unimportant. I could go on and on about things like this, so why three stars then? Well, looking back, I had a fun with that game and in the end that is what games are about. Just do not expect too much from this one. PS: Almost everything that is good in Ash of Gods was copied from the banner saga and is far better executed there. If you have not played the banner saga I would strongly recommend you to get the banner saga instead of Ash of Gods.


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Posted on: June 29, 2019

byronator

验证所有者

游戏: 69 评论: 2

Sorry sir, I was so afriad I sh*t myself

I'll keep the review short. Unnecessarily complex gameplay that leads either to fights that are too easy, or incomprehensibly difficult. Unlike it's inspiration The Banner Saga, Ashes of Gods fails to capture that 'satisfying' feel when you win a fight. The music is a weird amalgamation of many different popular games' styles, such as the ululating women of The Witcher 3. Most disappointing was the story; confusing and sprawling, and often peppered with very poor writing, such as from the title of this review. That's when I stopped playing and uninstalled it- when an innkeeper walked into my room and said: "Sorry sir, the noise from your room was so frightening I dropped a jar of water and shat my britches, and now I want you to wash them." It's just unbelievable and crass. I feel like less of a desperate hero, and more like an itinerant babysitter. Ashes of Gods isn't a bad game. It's just that for the short time we have on this earth, there are so many others that do what this does better.


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Posted on: March 30, 2018

jerff

验证所有者

游戏: 354 评论: 11

Great game in the vein of Banner Saga

This game was clearly inspired by The Banner Saga. However, in my opinion, it's not a bad thing in the slightest, since I, for one, would love to see more games in this vein. Thus, I'll compare it to The Banner Saga. Ash of Gods has a bit weaker writing (as in how the dialogues and descriptions are written), but the story itself is equally great, and the characters are very interesting and well thought-out. Ash of Gods' art is equally great to The Banner Saga's one. All the screens and characters are awesomely drawn. While I loved The Banner Saga's music, I loved Ash of Gods' one even more. It was made by some of the people behind the music in the Witcher games, which speaks for itself, and in this game they did an equally great job. Now the combat. At the moment it's Ash of Gods' weakest spot, since for now the game doesn't have a Medium difficulty setting, it's either way too hard (on Classic mode) or way too easy (on Story mode). The combat follows the same principles as in The Banner Saga, with a few twists of its own. What I don't like is the round robin system where after your character's turn there is always a turn of an enemy character, no matter how many character are left in your on your side, and how many are left on the enemy side. This makes single characters overpowered. I hope that the devs will introduce a new difficulty setting in a future patch, which will be harder than the current Story mode but not as mercilessly and unfairly punishing as the current Classic mode. For now, I recommend everyone to play on Story mode. To conclude, despite the shortcomings of the combat balance and woeful current situation with difficulty settings, I still had a lot of fun with this game, thanks to great story and characters and fantastic art and music. For me it took ~20 hours to complete this game (which is quite a bit longer than The Banner Saga 1 or 2). I give Ash of Gods 5/5 despite my complaints above since I enjoyed my time with this game quite a lot.


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