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As Far As The Eye

已在库内

3.6/5

( 16 Reviews )

3.6

16 Reviews

中文(简体), English & 6 更多
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DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
As Far As The Eye
介绍
醒来,升起,翱翔。是时候将散落在世界各地的学生们重新聚集到我得身边,引导他们。没什么可担心得,当你的气息吹拂在他们的脸上,当他们看到自己的衣物因你而飘动时,他们就将明白这一切,因为他们正等待着你。清风拂过脚面,你将承载着他们的身体,鼓舞他们的精神,将希望和恒心注入他们的心灵。 别小看了这场阵风,因为他们将明白,漫漫长路,必须继续前进,直至到达彼方 你将扮演风,指引部落学生们到达世界的中心。你必须帮助他们管理资源,建筑物,以及他们的生活。在世界被淹没前,通过种植业,手工业,以及科学和神话研究增进他们的智慧。值得注意得时,你需要运营你的族人,确保他们免受饥饿困扰,以及...
类型:
评论
31 %
推荐
用户评论

3.6/5

( 16 Reviews )

3.6

16 Reviews

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产品详细信息
2020, Unexpected, ...
系统要求
Windows 7 / 8 / 8.1 / 10, Intel Core2 Duo E4300 / AMD Athlon Dual Core 4450e, 4 GB RAM, GeForce 8800...
DLC
As Far As The Eye – Soundtrack, As Far As The Eye – Supporter Pack
Time to beat
6 hMain
8.5 h Main + Sides
97 h Completionist
9.5 h All Styles
介绍





醒来,升起,翱翔。是时候将散落在世界各地的学生们重新聚集到我得身边,引导他们。没什么可担心得,当你的气息吹拂在他们的脸上,当他们看到自己的衣物因你而飘动时,他们就将明白这一切,因为他们正等待着你。清风拂过脚面,你将承载着他们的身体,鼓舞他们的精神,将希望和恒心注入他们的心灵。
别小看了这场阵风,因为他们将明白,漫漫长路,必须继续前进,直至到达彼方



你将扮演风,指引部落学生们到达世界的中心。你必须帮助他们管理资源,建筑物,以及他们的生活。在世界被淹没前,通过种植业,手工业,以及科学和神话研究增进他们的智慧。值得注意得时,你需要运营你的族人,确保他们免受饥饿困扰,以及被水淹没时得不知所措。

这款游戏是一个基于回合制的游牧城市建造游戏。开始一个程序生成的旅程,在一次又一次的艰难困苦中生存下来,直到世界的中心。






  • 进行 一段和平的冒险, 四海旅人中没有敌人
  • 每次游戏都是一场全新的冒险体验,这得益于我们的 Rougelike 部落系统





    All rights reserved.

所有成就
包含内容
内容
Standard Edition
Soundtrack Bundle
Supporter Bundle
原声音乐
原声音乐(MP3)
Supporter Pack
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
6 hMain
8.5 h Main + Sides
97 h Completionist
9.5 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
发行时间:
{{'2020-09-10T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
697 MB
链接:

游戏特性

语言
English
音频
文本
中文(简体)
音频
文本
Deutsch
音频
文本
español
音频
文本
français
音频
文本
polski
音频
文本
русский
音频
文本
中文(繁體)
音频
文本
评论
62
平均
31 %
推荐
开放评论

被评论 OpenCritic
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最有用的评论

Posted on: September 13, 2020

eobet

验证所有者

游戏: 339 评论: 14

Pretty but finnicky and tedious

This is a very pretty game, but unfortunately it puts aesthetics above user friendliness. It's rather finnicky to select things, the targets are very small, issuing orders had a lot of tedious clicking, and also, the resource collecting gameplay is ripped straight from an RTS, except that instead of waiting, you actually have to click end turn several times. Several, several times. The game also lacks a lot of feedback and information as to what is going on (a common issue in indie strategy games), and it lacks some basic things like drag to scroll the map. Also, the game describes obstacles in your path, but... you never actually see them?


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Posted on: July 14, 2021

Flyingpigm0nkey

验证所有者

游戏: 321 评论: 10

I regret buying this game

The game is entirely about the art. It is very pretty. Bad mechanics, bad UI, bad repetitive audio (I guess the music is kind of chill), the turn system is pointless, everything takes a bunch of turns and you have to click through turns rapidly to do anything.


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Posted on: May 27, 2022

fahbs

游戏: 354 评论: 89

+1 for a potentially great idea

A game that's a blend of 4X and FTL? Play a 4X game where the goal is to amass a certain amount of resources before the turn timer counts down before traveling to the next "sector" and try to reach the end. What a great idea. What a terrible execution. It's very pretty to look at, reminiscent of Endless Legend. The GUI is very messy and unclear though. Which is bad considering how RIDICULOUSLY tight you have to be, with even perfect play not being enough to survive. You will frequently receive goals to amass resources that are not present on the map. The option for trading on the market is there, but the exchange rate is so bad that it's just not realistically feasible. On top of that, the RNG can instantly end your run with bad events in ruins (how often did a single event end your run in FTL?). To give you an idea, even half the tutorials are nearly impossible without absolutely perfect play, mathing everything out exactly up to a dozen turns in advance. The game is a great idea, but it's like they came up with the idea and the mechanics for the game, then did absolutely ZERO playtesting to balance the economy, map generation, or difficulty. Avoid until this is sorted out.


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Posted on: September 13, 2020

Lightjolly

验证所有者

游戏: 83 评论: 10

Gorgeous and fun 3X Rougelite

FATE (Far as the Eye) is a tough game, don't let the gorgeous cute art style fool you. It's like what if Civilization mixed with animal crossing and took lessons from Dead Cells on how to be brutal. Your goal is to reach the eye before the wave kills your tribe, each mini level called a halt you have a goal, to collect a certain amount of resources. The depth of the game is something else and really shines due to many factors you need to take in account per halt: Build orders, building placement to optimize duration of collecting, terrain to traverse, hunting, farming, cooking, small diplomacy with other tribes, exploring ruins and deciding which technology to research. Add to that random events called vagaries and you have a really tough but very deep game that will provide dozens of hours of gameplay. Before the patch I would have given the game a 3, due to the vagaries being really unbalanced and sucking the fun from the game, but the devs responded fast and now they've been balanced to the point the game really shines. The game is hard, and you will fail but hey, that what Rougelites are all about.


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Posted on: October 7, 2020

jozo999

验证所有者

游戏: 197 评论: 1

Very good game

I really like this game. I already spend a lot of time playing it (50+ hours) and its still fun. Takes a little time to go trough the tutorials (Campaign), Game is Complex, but the techniques are easy to remember and to use. Is very relaxing if you keep the settings of Custom games low (like no negative Traits and lots of positive, short path) but can be very hard and challenging if you add more negative Traits and longer path. The Karma-effect (where you get more negative effects later if you waste resources and misuse the generosity of maps) is also very refreshing and a good reflection to our everyday wasting. You should not harvest/damage more than you really need to avoid later misfortune. This puts your managerial and planning skills to a good test. The graphic is also very nice, with lot of colors and good design.


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