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Arms Trade Tycoon: Tanks
介绍
“Arms Trade Tycoon: Tanks” is a tycoon simulation game that puts you in charge of a small and young arms trading company, specializing in constructing and selling tanks all around the world. Shape the history of tank warfare as you research, design, produce and sell the ultimate fighting machines...
“Arms Trade Tycoon: Tanks” is a tycoon simulation game that puts you in charge of a small and young arms trading company, specializing in constructing and selling tanks all around the world. Shape the history of tank warfare as you research, design, produce and sell the ultimate fighting machines from the dawn of tank warfare to modern times. Every design decision you make will be tested on the battlefield starting from small skirmishes to world wars. Every business you engage in will affect your company and change the world history. Grow your arms trade empire, monopolize the markets and prove yourself worthy to be called a true Arms Tycoon and Tank Designer!
Roadmap
The items on the Roadmap are the ones closest to the post EA release period and are of course subject to change depending on player feedback, new priorities or unforeseen situations, but we will commit to it as best as we can!
Tank Design
Recreate world-famous tank models or design your own unique fighting vehicles from a multitude of tank components. Adapt your tanks to new challenges and environments with the help of various improvements. Extend the life of your tank models by introducing new powerful upgrade packages and modernisations!
Proving Grounds
Test your designs directly by being in the driver seat of your own tank! Put your vehicle through its paces by navigating obstacles, shooting its armament and controlling it through an entire trial range or simply have fun trying out your steel beasts
Engineering
Fine tune every single tank component with the help of modifications to match upcoming challenges. Acquire your opponent’s tank models and reverse-engineer them to gain access to rare tank components. Use cutting-edge technologies from various tank schools to create decisive instruments of war that the world has never seen!
Tank Schools
Embark on a journey as a renowned worldwide tank designer, selling your cutting-edge tanks to diverse countries. Each nation presents unique tank demands, military doctrines, political systems, and resource accessibility. Guide your company to success through the turbulence of conflicts and world wars!
Company
Control various aspects of your corporation including raw resource procurement, logistics and staff management. Gain access to different corporate advances ranging from building upgrades to new trade deals. Attract and hire tank visionaries to help you lead different parts of your company!
Trade and negotiations
Scout for the most lucrative tank tenders. Grow you companies reputation to gain leverage over your competition. Engage in complex trade negotiations to get the most exclusive deals and become the most powerful company in the world!
Conflicts and World Wars
Observe your tanks performance in all major historical conflicts and world wars. See them succeed or fail and make your design decisions based on the provided battle reports. Make a general-purpose fighting vehicle or adapt your tank models to specific theaters of war!
Current content
ATTT is in Early Access. Here, you can find a list of content that is currently included in the game. This list will of course grow rapidly as we progress along our roadmap and implement more and more features into the game!
I like the idea of games like this - but at the moment, this is still undercooked. Right now if you were to follow the game tutorial you will lose the game. I lost the game after two game years. The issue is literally no one is buying the tanks you make. I had for contracts in 2 years. You just bleed cash out of every pore and your business goes bust. Its crazy that you can't find customers or sell overseas or even sell unsold stock.
Right now, I can't recommend this one in this state but if the devs keep at it, then this could be a fun game.
The game is enjoyable, but IMO the UI needs some refinement.
The large visual map of the facility, is less used than the menu shortcuts at the top of the screen.
The constant interruptions when advancing time are irritating - a way to prioritise or define what the threshold/category of an interruption could be, would be more useful to me.
Generally fun, and I look forward to seeing it develop.
I am writing this as of version 1.1.7.1 it is great. There are things that need polishing, such as organisation of blueprints, but it is in very good state and I would say it worth buying. Playthrough through all the current timeline too me 24h.
Game is good overal. I like designing the tanks and the options you are given. The two major improvements I want to see during EA have to do with the UI for selecting and editing components and the amount of times you get interrupted with pop up messages you do not yet care about.
Make it easier to distinguish between a component tree and its marks, by size for example. And do not intterupt me every single day when I'm just starting out in ERA I.
Other than that, while being rough, the game forms an excellent skeleton for lots of meat in the form of contents to be added upon. Looking forward to playing more