Posted on: December 28, 2018

JakobFel
验证所有者游戏: 835 评论: 49
Different, but same
Like Redguard, I've always wanted to play Battlespire since I first became a fan of The Elder Scrolls. I knew that neither game were considered top-tier in this series but I still wanted to give them a try. Redguard has technical issues but is a great game otherwise. On the other hand, Battlespire runs really well but lacks depth. Battlespire is what happens when you take Daggerfall's amazing dungeon crawling and made a whole game around that. Make no mistake, the game does have open level design but this is a dungeon crawler RPG at its heart: the emphasis is on exploring dungeons and building up your character. This is the sort of game that a person might buy if they wanted the dungeon experience present in Daggerfall but without the overwhelmingly large open world and sandbox gameplay. In traditional Bethesda fashion, this game has its fair share of bugs but nothing too crazy. It's an enjoyable game regardless of the bugs. The gameplay is extremely similar to Daggerfall, but obviously, combat saw an overhaul since that's the focus of this one. Swinging a sword or firing a bow feels a lot more in line with 2002's Morrowind (which was a significant improvement over Daggerfall). Story-wise, this game is pretty light but there is one there. The game is more interested in building atmosphere than story. As a result, the dungeons of the Battlespire academy are impeccably creepy and enjoyable to explore. The art style does a great job of capturing the essence of what this game is all about. I haven't finished the game yet and probably won't for some time but I've played it enough to know that if you enjoyed Daggerfall's dungeon crawling and can't get enough of it, this game might be worth the purchase. However, if you're expecting a smaller version of a traditional Elder Scrolls experience, you'd probably be better off just sticking with the main games or maybe the mobile game, The Elder Scrolls: Blades.
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