Decent, Isometric Shooter
I have a soft spot for isometric shooters, and this scratches that itch. It has more polish than the Alien/Zombie Shooter games (though, not as much fun and over-the-top - this is more plodding), but I didn't quite enjoy it as much as the Shadowgrounds games. These are good, brainless, palate cleanser games after you've slogged through The Witness.
You can manually change an INI's bUsingFPSMouseAim to aim where you roll your mouse, but I found aliens would get stuck under my feet when I was trying to swing around to aim at them. I found this mode better for exploring, but less good for combat (more important, in my opinion), but give it a shot.
There are some issues...
- Getting hung up on invisible objects - no fun when you're trying to run from a full, alien assault.
- Not having a button to recall last used weapon, which would have been perfect for this game...quickly switching between your pistol to x would have been sweet, instead of desperately searching for x gun.
- Not having an upgrade path for your pistol, that I used, by far, the most - to conserve ammo and to destroy far off and smaller enemies, as well objects...as it has unlimited ammo.
I didn't use/upgrade the flamethrower, as it has no stopping power (maybe it does, upgraded?) - so I sold its ammo (when full) for other upgrades. And I took the medkit upgrade. I, basically, never used grenades - I found them to slow/cumbersome, when you most often need quick reactions to not be swarmed. There aren't that many of them in the game, anyway, unless you purchase them; thusly, no upgrades there, for me. Melee was the same deal - never used, never upgraded.
The game is seriously repetitive, which you may often see in this genre; I was a lil bored by the end, so once I got the damage upgrades, I just bought up all the ammo to be able quickly buzz saw my way through the rest of the game, without plodding along, using the pistol.
As 2-3 came out the same year, I'm expecting the same experience.