I've never played it for PC but I have for Xbox and I must say, this game is very impressive.
For one thing the graphics on this game are great, lots of detail.
But the best part about this game is the story,
It's so good, and when a game ends like this, you will want to play it again
(If you finished the game you know what I mean)!
Also, the way they present the story is very... unique. If I didn't have a controller in my hand you'd think it's a TV series.
If your a fan of third person shooter games with great graphics, and an even better sometimes spooky story, then you'll love this game!
Honestly, this is really a great game... but I don't know why it needs to be so spooky. It doesn't deserve the 5th star because of it : the spooky obscures the story.
Based on "Alan Wake" on Epicgames.
I had big expectations for this game considering all the hype I had read about it. And I liked and loved A LOT in the game: The references to other writers, the mini "Twilight Zone"-episodes, the original story, the basis of the game, the sound and music, and so on for example. The graphics are a bit dated now even in 4k, but it was OK.
On the other hand, I hated a couple of thing in the game: I hate when it is impossible to save games when you want to as in this game. It forces you to replay and watch cut scenes time after time after time after... when you struggle with areas of a game.
Another thing I hate is when I FINALLY have enough weapons and ammunition to begin enjoying playing a game, and then suddenly looses it/gets it taken away from me. This happens time after time after time after... in this game!!
I guess the two previous choices by the developers are done to make Alan vulnerable to increase the feeling of danger and thereby make the game more frightening. But to me it only made the game more annoying and frustrating to play.
Controlling Alan was challenging: Watching over Alan's shoulder from an angle makes it difficult to maneuver accurately. He usually goes where his flashlight lights. But when running it is "all over the place" and to no help! When fighting you are slow and clumsy against several enemies at once that are more powerful, and at times MUCH faster than you. Shining the torchlight on the enemies and then shooting them without much variation quickly became a little bit tedious...
All the product placement, not just the batteries should almost make me deduct an additional star, but I did not do that.
All in all, these things made the game fun at times, but mostly boring and annoying for me to play.
My i7 7700 with a GTX 1060 ran the game smooth in 4k without a single crash.
I've bought Alan Wake on sale. I didn't expect much, just wanted to play something new, you know, to break out from my settled genres.
Controls. All complains about it are true, it feels clunky and unresponsive indeed. Moreover, camera doesn't allow you to observe foes sneaking from behind, whereas the game really loves to focus incoming enemies when the combat begins.
Gameplay does have the idea: light frightens enemies and makes them vulnerable to weapons. However, the implementation is mostly wrong: you just remove the "dark protection" and shoot them to death... to inexistance. There's some good tricks like using flares to buy time for healing, but I would like to see the gameplay in more defensive way:
- using flares and flashlights to control a more or less vast ground while you're running a generator or something;
- wading through the darkness along temproral sources of light;
- to have means to avoid close combat instead of spamming flash grenades if things are going hard.
And no abundance of ammo - it's ridicolous!
Story. I've never read S. King, I mostly sticks with sci-fi, though I like H.P. Lovecraft stories. Nonetheless, the plot hooked me in the second episode, but along the rest story I haven't been able to suspend disbelief, since the events was getting more and more fantastic and magical. Was it bizzare enough to a.wake tho? ;)
In summary, if you're not a fan of that kind of stories like me - save your time, don't play it.
Well I had read the bad reviews and decided to give it a try.
I had played less than 2h and didn't advance much, but I see it's worse than most reviews.
The story from what I had watched is full of cliches. Without spoiler, it mixes the house by the lake with the book writer with no inspiration.
What's annoying me is that after the prologue, which is nice considering the cliches, nothing is happening. We just keep walking on a narrow linear path from one place to the next while seldom the same shadowy figures appear in our way.
Gameplay is among the worst I had experienced. Camera keeps losing direction, which makes us lose reference and character walk on wrong path. Battle is always the same and boring, we gotta point the flashlight on them until they become mortal than shoot without needing to aim. The awful camera makes us miss direction and harder than it should. When we die, we go back to last checkpoint. It's always the same kind of scenario, fighting the same enemy model, with no story progressing.
I'm just gonna use a trainer to have unlimited HP, because I just died after finding 2 collectibles and while I was trying to activate yet another electricity generator. It takes a few seconds to activate and the figures came again, and instead of going fight them the character stayed stuck on the generator.
Scenarios are awesome, they're still beautiful to this day, except for the narrow corridors clearly rushed to add more fights and prolong the game. If they were unable to develop a good 3rd person shooter gameplay, they should have dropped all battles. Instead they made them longer!