The writing, mystery, voice actors and setting are all great. It feels like a novel straight out of a Stephen King book.
The lighting and shadow effetcs are stellar for a 2012 game, specially a console port - although the characters faces sometimes feel a little "dumb".
The weakest part is the gameplay, as there's very little you can do to make it diverse. Shots don't even cause less or more damage depending on where you hit your enemies. Also, the collectibles are not worth it, and there are many. So this is more of a onetime experience.
I enjoyed my first time playing "Alan Wake." The visuals still look good, although the graphics are showing their age, particularly in the character models. Most of this game is set in the dark of night with a beautiful, haunting atmosphere, but I found all of the animations to be stiff and awkward.
The gameplay consists primarily of shining a flashlight on otherworldly enemies so that they can be damaged by one of Alan's guns. It's a neat idea, but the game does very little with this concept. You'll have seen everything combat has to offer before you're halfway done. By the end of the game I was very bored of fighting all of the same enemies in exactly the same way.
Also, this game can be frustrating. It's difficult, but it's difficult for all the wrong reasons. I thought the controls could have been more responsive, and there isn't a dedicated dodge button. Instead, you dodge by tapping the same button that you hold to sprint. And I was frequently hit by enemies I couldn't see. The game does nothing to alert you of attacks coming from offscreen, and it's often difficult to know how many enemies there even are.
The story is interesting, and you won't know what's really happening until the end. "Alan Wake" takes a lot of inspiration from the works of Stephen King and David Lynch, with much of the inspiration coming from "Twin Peaks" specifically. The gameplay wasn't great, but I stuck it out the end for the story.
It's one of the few best role-playing games I've played.
The storyline is amazing !!!
Here we have good and evil, clearly divided into light and darkness .... according to the faith tradition in all societies, countries and on a continents.
It is 80% mystical. It juxtaposes the rationality of the mind with its unconscious and superconscious potentials - possibilities.
No matter how we describe the reality around us, it will still have its effect on our minds, on us .... especially its ordinariness and its ordinary, down-to-earth impact on us. In the game, it all comes down to the state of mind and reality that the protagonist creates. Is what the protagonist creates more real than what he does not create? How do we define reality when even ordinary life is a game for many people?
It turns out that what we hide inside can manifest outside. This is also a reference to zombie games. The shadows of people attack us as if they were rabid and we don't have to shoot them in the head ... we just need to illuminate them with light. It's such a confusion because what's in the shadows is not necessarily bad and what's in the light is not necessarily good.
I created an account on Epic because of the second part - Alan Wake 2 ... I signed up for an Epic account but lost it and even though my email address and phone number haven't changed, I still can't get it back. Epic blocked me. I'm writing about this because I was waiting for Alan Wake 2 - I created an account there with this game in mind. Perhaps they want someone to buy games on a new account - for the second time, which they will create after blocking the first account. I don't know... I don't have time for this.
The only consolation for me is that, according to opinions, Alan Wake 2 is the opposite of the first part.
Whatever to everyone who would like to know the case of Alan Wake ... a story that revolves around a thriller, horror, crime story ... that leaves its mark on the present, I ABSOLUTELY RECOMMEND!!!