统治奇幻的世界,万般皆由你作主,尽在《Age of Wonders 4》!在《Age of Wonders》标志性的4X战略回合制战斗中探索全新的魔法世界。以回合为单位扩展你的帝国,让你的派系不断发展,不断壮大
Triumph Studios屡获殊荣的战略系列已经进入了一个新的时代,这个系列游戏标志性的帝国建设、角色扮演与战争表现今日发展到了全新的水平。全新的事件系统与巨大的个性化帝国提供了无限的可重复游戏体验,每一次游玩都会为您不断写下的传奇故事增添新的篇章
强大的巫师之王已经重回世界,以神的身份统治着凡世之间。掌控魔典来进化你的人民,为史诗般的战斗做好准备,...
played it for awile at launch, felt a little bare. waited until now to get back into it and oh yeah it helped. item forge feels a little restrictive compared to AOW3, but it was probably a little OP there. if you played Lords of magic way back in the day like I did, this is the closest thing you'll find.
This game has a ton of replayability. Its been fun and very challenging. I have played on relaxed and easy mode mostly. I have a pantheon of characters who have been running through the storyline maps.
Im just now downloading some mods to see how they play. Im glad I purchased this game.
My first foyea into 4x gaming and in my old age, this shizniet rocks. Love it. Won my first time. Learned alot! Highly recommend. Looking forward to many more hours of enjoyment.
This game is unworthy of the name 4x.
AI is boring to play against, the artstyle is at the same time overwhelming and uninspired, animations are janky, unit balance is out of whack, UI is underwhelmingly chunky to use and the battle ui is devoid of any meaningful challenge.
A 4x game that bored me after 20 hours, where I could sink thousands of hours into total wars, stellaris and civ games.
It's not a bad game by any stretch - there are games that deserve the term "bad" far more, it's just meh, at least for me - if you want it, get it at a hefty discount, it's definitely not worth the full price I paid for it.
The really good stuff
All together, the tactical combat with spell slinging is very top notch. There are many layers to play around with. The first layer, the dynamic of the basic 7 units. Your shield units and pikemen are controlling the hexes of the battlefield and closing off your opponents maneuvers while enabling your own. Your archers and cavalry are dealing damage and exploiting weaknesses. Battle mages, support units and skirmishers are opening opportunities and exploiting certain conditions. But all these basic strategies can be tweaked with the other mechanics. There’s morale, which can boost your crits for massive damage, or demoralizing the enemy causing them to miss and do reduced damage. There are many buffs and debuffs that can disable or stun units, pour on damage, or give special protection. There are units that get tougher with every hit, units that bounce back with healing, units that ignore terrain or zip between shield units to get to the flank, etc.
Spells are also the good stuff, allowing you to cast world altering spells and create and summon strange combat units or significantly alter combat encounters. In this game, spells are packaged into tomes of about 5 spells each. The spells fit closely into a theme and every 2 tomes opens up the next tier up to 5. You can freely mix and match these, and another tome unlocks after every 4 spells. You are free to dip in to any tome, each of which is in one of 6 schools of the empire tree. It is a very friendly system which means you can have just about anything.
Age of Wonders 4 creates a magical empire building game where it really feels like the civilization is your own. There is a lot of flavor in the world. The story realms of AoW4 were pretty impressive. The consequences are meaningful and it is satisfying to see a strategy play out or snatch victory from the jaws of defeat with clever unit maneuvering and spell slinging.