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风暴之城 Against the Storm

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4.7/5

( 227 Reviews )

4.7

227 Reviews

中文(简体), English & 15 更多
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风暴之城 Against the Storm
介绍
从城市建造到宏观规划,从回合制战术到即时战略,快来查看Hooded Horse 的其他游戏吧。. 你的角色是一名总督,奉焦枯女王之命,带领民众开拓荒野,并将遗失的财富带回火山城 —— 在枯萎风暴毁灭旧世界后,文明仅存的最后堡垒。与多数生存类城市建造模拟游戏不同,在《风暴之城》中,你所要建造的并不仅仅是一座城市,而是一张庞大而繁盛的定居点网络;这些定居点的人口由多种多样的奇幻种族所构成,每一个种族都有他们各自的专长和所需。然而,在荒野之中潜伏着数不清的危险,而无尽的风暴也会将你的子民逼入绝境。 当你的定居点全部沦陷时,此次的远征大概也将到此为止 —— 但游戏并不会就此结束。作为一款R...
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用户评论

4.7/5

( 227 Reviews )

4.7

227 Reviews

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产品详细信息
2022, Eremite Games, ...
系统要求
Windows® 10 (64-bit), Intel® Core™ i3-530 (dual-core) / AMD® Phenom™ II X4 965 (quad-core), 4 GB RAM...
DLC
Against the Storm - Supporter Pack, 风暴之城 - 磐石守护者 Against the Storm - Keepers of the Stone, 风暴之城 - 暗夜...
Time to beat
34.5 hMain
101.5 h Main + Sides
257.5 h Completionist
84.5 h All Styles
介绍





从城市建造到宏观规划,从回合制战术到即时战略,快来查看Hooded Horse 的其他游戏吧。.


你的角色是一名总督,奉焦枯女王之命,带领民众开拓荒野,并将遗失的财富带回火山城 —— 在枯萎风暴毁灭旧世界后,文明仅存的最后堡垒。与多数生存类城市建造模拟游戏不同,在《风暴之城》中,你所要建造的并不仅仅是一座城市,而是一张庞大而繁盛的定居点网络;这些定居点的人口由多种多样的奇幻种族所构成,每一个种族都有他们各自的专长和所需。然而,在荒野之中潜伏着数不清的危险,而无尽的风暴也会将你的子民逼入绝境。

当你的定居点全部沦陷时,此次的远征大概也将到此为止 —— 但游戏并不会就此结束。作为一款Roguelite式的城市建造模拟游戏,在《风暴之城》中,每一次重新向荒野进发时,你都能将以往征程中的资源、升级、以及经验沿用到新的征途之中。





狐狸、海狸、蜥蜴、人类和鸟身女怪并肩,为生存而斗争。上至奢侈品和娱乐品味,下至住房和烹饪偏好,利用每个群体的优势,平衡不同的需求。你是会选择制造雨衣、酿造麦芽酒、烘烤馅饼,在与森林中的敌人对峙时鼓舞士气,还是会将某个物种的需求优先于其他物种,以便更迅速地为焦枯女王效力?





体验Roguelite元素的加入而可玩性更强的城市建造模拟游戏。在一个广阔的世界地图上建立和管理多个定居点,同时收集有价值的资源,以升级火山城。除了需要感受到焦枯女王要求不断取得进展的压力,还要时刻面临反复袭来的天灾风暴对定居点的威胁。管理你的声誉,确保在转移到另一个定居点之前,在任何一个定居点都取得成功,不断寻找新的增长机会,接受多个生物群落的独特挑战,并为除火山城本身外的一切不可避免的毁灭做好准备。你将如何最大化每个周期,以确保不仅为火山城实现最好的命运,还为自己作为总督大人的职业生涯争取最佳结果?





数以百计的变体规则和6个不同的生物群落,以及每个城市的位置都给机智的总督大人带来了独特的挑战。根据不断变化的天气调整你的发展策略,并试验建筑蓝图跟奇物可以让你的社会繁荣或使其成为废墟。你会接受并完成额外的目标,深入危险的森林寻求潜在的好处,还是会谨慎对待,以确保你所做的事情在自己的能力范围内?与此同时,你永远不知道商人明年会带来什么东西,森林里有宝藏、资源……还有某些古老的威胁。





为新城市奠基永远是城市建造模拟游戏中最令人兴奋的时刻之一。在《风暴之城》中,你有的是机会通过创造新定居点来反复体验这过程,同时与之前已建立的城市网络互动,目前这些城市正处于不断增长的状态中。
所有成就
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
34.5 hMain
101.5 h Main + Sides
257.5 h Completionist
84.5 h All Styles
游戏详情
类型:
操作系统:
Windows (10, 11)
发行时间:
{{'2022-11-01T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
4.8 GB
链接:

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用户评论

Posted on: December 8, 2023

Sehremis

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游戏: 105 评论: 31

Variety Galore

A game for people who enjoy variety! We all now random maps, events and missions, but this game tops it all with random production chains! In addition to the aforementioned randomness and a number of different biomes, you also get random selections of buildings in every game that challenge you to build your strategy around what recipes are available to you. Sounds tricky? It certainly is! But it is also expertly balanced, so you'll never really get stuck because of the randomness if you know what you're doing. The game also features several different difficulties, some of which introduce wholly new game mechanics, so you can learn the basics of the game at a reasonably tame level and then crank up the difficulty once you feel ready for more. All in all, this game offers endless hours of non-repetitive fun, but still allows you to apply learnings from past games to future ones. It's definitely the most thrilling city builder I've ever played, partly also because there's no save-and-load in this slightly rougelike game. There's only one direction to go, and that is forward, into the unknown.


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Posted on: December 9, 2023

PinkPrincessRei

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游戏: 832 评论: 6

Really sloppily designed

so it's a city builder with roguelike elements. In order to win each city, you must complete randomly selected tasks. Your ability to complete these tasks is dependant on randomly spawning resources, and picking from random building blueprints. Completing tasks fills a completion bar that can also be filled by meeting luxury needs of your citizens. UNFORTUNATELY, there are "boss fight" type cities in which you can't just fill the bar by meeting luxury needs; you must complete specific, particularly difficult tasks. It is impossible to know what these tasks will be in advance. Therefore, it is impossible to actually strategize. This in addition to having to guess which buildings you may or may not need in the future, to not knowing what resources you will randomly find, makes it very easy to end up in a situation where you literally cannot complete any of the tasks. My current save file for a boss city is softlocked, where I must complete one of the following: A) increase morale of citizens using goods that I never got the blueprints to produce B) Find 4 extremely rare artifacts that only spawn in areas of which there are a finite amount, and which I have yet to find a single one, and I'm going to run out of time before I will even be able to explore any more, C) engage with a mechanic that I am flat-out not allowed to use because I have not unlocked the technology to enable it in my home base, which can only be done outside of active runs. Lacking any sort of mitigation for bad rng with the potential to make runs impossible, and especially requiring an out-of-game upgrade that the player has not unlocked yet, is INCREDIBLY slipshod and thoughtless game design. The game pretends you have some ability to succeed with strategic choices but in the end your ability to complete tasks is really just the result of a slot machine.


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Posted on: June 2, 2023

早期访问回顾

DrOSwaldo

游戏: 128 评论: 2

It is great

True, I am one of these persons, that are excited about base building and rogue lites. So I am the perfect target audience for this. That is why I forgot my principles and bought an early access game. But this game is just great. No it is not great for an early access, it is just great. It is easily worth the money if they would stop developing it now. It is not one of these early access titles, that have a good base but never managed to get a game out of it, it is a blast to play right now. Even better though, the opposite is the case. The devs are insanely active every few weeks there is new stuff to explore. They are active in their reddit, take in bug reports over multiple channels and seem to have understood, what makes the game special.


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Posted on: January 7, 2024

Fun Replayable Town Builder

Excellent game. I love old school RTS base builders and city builders. This game scratches the itch for replayability by having you build relatively short lived towns. The ability to substitute recipe components makes the roguelite gameplay possible. Though, it does require you to learn where you can substitute materials, unless you pause to look things up. I haven’t run into a situation (yet) where anything but my own mistakes have killed me, but your experience may vary. Progression is great. It starts off easy and gradually layers mechanics in. Leveling and unlocks do help increase the number of options you have, and are needed to make some things viable. You can't, for example, initially produce your own tools. So, your playstyle will likely end up changing as you advance in the game. Similarly, critically useful elements like trading have to be unlocked. The sound track is nice and relaxing. You can pause at any time so it’s also not particularly stressful in most situations. Town building is also relatively quick so it doesn’t feel too bad if you ultimately end up losing a run.


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Posted on: May 5, 2025

Archaygo

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游戏: 164 评论: 4

I hate time-pressured games...

... The looming Chronos and his scythe getting closer - seeing your efforts slowly crumbling; these kind of games are like a child running on the beach, threatening your sand castle. You saw the little brat from a mile away, but no damage control is gonna save your pride. Who likes that? Against the Storm is all about time-pressure. Each settlement is a fight against time, as the storms get stronger and the queen’s finger of death gets closer. Why is it good despite that? I tend to squeeze every drops of gameplay a game has to offer. It’s no surprise I love city builders. They traditionally set pressure through events (fires, diseases…) and decay (resource exhaustion, census…), offering time to place the most delightful flower beds in your rich neighborhood. Against the Storm greatness is about how the time pressure is directly influenced by the players actions. Players can fulfill goals in so many different ways that the expectations truly are planning and problem solving. Not how fast you click, scroll or set shortcuts. This game mechanically focus the gamer toward objective-focused plays. It punishes passivity, rewards risks taking behavior and smart decision taking. Things are going bad? Let's explore more. Let’s sell everything. Let the queen be impatient and villagers die. Anything the sort in any other city builders would feel like a loss, but this game is about riding the bumpy waves. When everything goes well: the game becomes hard. When everything goes awry: the game soften. Victory feels earned. Defeat also. I think this game outlined a new sub-genre. What could be better? Aesthetic. Fundamentals are superb, but delivery falls short sometimes (the aunt?). It lacks atmospheric productions and details that compliment the weird fantasy tone the game already have. Then not only the game would be great, but the artistic experience too.


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