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风暴之城 Against the Storm

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4.7/5

( 227 Reviews )

4.7

227 Reviews

中文(简体), English & 15 更多
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风暴之城 Against the Storm
介绍
从城市建造到宏观规划,从回合制战术到即时战略,快来查看Hooded Horse 的其他游戏吧。. 你的角色是一名总督,奉焦枯女王之命,带领民众开拓荒野,并将遗失的财富带回火山城 —— 在枯萎风暴毁灭旧世界后,文明仅存的最后堡垒。与多数生存类城市建造模拟游戏不同,在《风暴之城》中,你所要建造的并不仅仅是一座城市,而是一张庞大而繁盛的定居点网络;这些定居点的人口由多种多样的奇幻种族所构成,每一个种族都有他们各自的专长和所需。然而,在荒野之中潜伏着数不清的危险,而无尽的风暴也会将你的子民逼入绝境。 当你的定居点全部沦陷时,此次的远征大概也将到此为止 —— 但游戏并不会就此结束。作为一款R...
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用户评论

4.7/5

( 227 Reviews )

4.7

227 Reviews

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产品详细信息
2022, Eremite Games, ...
系统要求
Windows® 10 (64-bit), Intel® Core™ i3-530 (dual-core) / AMD® Phenom™ II X4 965 (quad-core), 4 GB RAM...
DLC
Against the Storm - Supporter Pack, 风暴之城 - 磐石守护者 Against the Storm - Keepers of the Stone, 风暴之城 - 暗夜...
Time to beat
34.5 hMain
101.5 h Main + Sides
257.5 h Completionist
84.5 h All Styles
介绍





从城市建造到宏观规划,从回合制战术到即时战略,快来查看Hooded Horse 的其他游戏吧。.


你的角色是一名总督,奉焦枯女王之命,带领民众开拓荒野,并将遗失的财富带回火山城 —— 在枯萎风暴毁灭旧世界后,文明仅存的最后堡垒。与多数生存类城市建造模拟游戏不同,在《风暴之城》中,你所要建造的并不仅仅是一座城市,而是一张庞大而繁盛的定居点网络;这些定居点的人口由多种多样的奇幻种族所构成,每一个种族都有他们各自的专长和所需。然而,在荒野之中潜伏着数不清的危险,而无尽的风暴也会将你的子民逼入绝境。

当你的定居点全部沦陷时,此次的远征大概也将到此为止 —— 但游戏并不会就此结束。作为一款Roguelite式的城市建造模拟游戏,在《风暴之城》中,每一次重新向荒野进发时,你都能将以往征程中的资源、升级、以及经验沿用到新的征途之中。





狐狸、海狸、蜥蜴、人类和鸟身女怪并肩,为生存而斗争。上至奢侈品和娱乐品味,下至住房和烹饪偏好,利用每个群体的优势,平衡不同的需求。你是会选择制造雨衣、酿造麦芽酒、烘烤馅饼,在与森林中的敌人对峙时鼓舞士气,还是会将某个物种的需求优先于其他物种,以便更迅速地为焦枯女王效力?





体验Roguelite元素的加入而可玩性更强的城市建造模拟游戏。在一个广阔的世界地图上建立和管理多个定居点,同时收集有价值的资源,以升级火山城。除了需要感受到焦枯女王要求不断取得进展的压力,还要时刻面临反复袭来的天灾风暴对定居点的威胁。管理你的声誉,确保在转移到另一个定居点之前,在任何一个定居点都取得成功,不断寻找新的增长机会,接受多个生物群落的独特挑战,并为除火山城本身外的一切不可避免的毁灭做好准备。你将如何最大化每个周期,以确保不仅为火山城实现最好的命运,还为自己作为总督大人的职业生涯争取最佳结果?





数以百计的变体规则和6个不同的生物群落,以及每个城市的位置都给机智的总督大人带来了独特的挑战。根据不断变化的天气调整你的发展策略,并试验建筑蓝图跟奇物可以让你的社会繁荣或使其成为废墟。你会接受并完成额外的目标,深入危险的森林寻求潜在的好处,还是会谨慎对待,以确保你所做的事情在自己的能力范围内?与此同时,你永远不知道商人明年会带来什么东西,森林里有宝藏、资源……还有某些古老的威胁。





为新城市奠基永远是城市建造模拟游戏中最令人兴奋的时刻之一。在《风暴之城》中,你有的是机会通过创造新定居点来反复体验这过程,同时与之前已建立的城市网络互动,目前这些城市正处于不断增长的状态中。
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为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
34.5 hMain
101.5 h Main + Sides
257.5 h Completionist
84.5 h All Styles
游戏详情
类型:
操作系统:
Windows (10, 11)
发行时间:
{{'2022-11-01T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
4.8 GB
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最有用的评论

Posted on: November 2, 2022

早期访问回顾

Ooga-Chaka

游戏: 368 评论: 11

RogueLite Passive RTS City Building Game

You start each campaign by picking one of many hexagons (each with their own special bonsues and drawback) from the world-map to setup a new village with multiple races. Throughout the gameplay you'll build a town to make you villagers happy and complete quests while expanding and discovering new parts of a forest which offer new challenges. You choose where your villagers work, but they may die or leave if you don't keep them happy. This is made more complicated by the 4 (currently) races which all have differing disires and needs. Do you try to make them all happy and risk losing everyone or do you concentrate on 1 or 2 groups and accept that the 3rd/4th won't stick around - you'll have to make these decisions on each map and they may change based on difficulty and available resources (some maps are inherently more difficult for certain races). It's a vibrant game with interesting buildings and many different systems running simultaneously (there are also traders who come to town, an overbearing ruler who desires gifts and a wide array of resource management). There are no overly long or complicated individual tasks, so if you're a fan of a production tree that goes 20 layers deep, this may not be the game for you, but the number of different systems along with the timing required to complete them keeps this game interesting and often (although not always) challenging. As you explore the forest you will encounter various challenges within each glade, but the seasons are the primary challenge throughout each campaign. You'll have to work on the timing of each task to assure that they are completed at the right time to benefit, or suffer from, the storm that comes once per year. This often requires micro-managing what your villagers are doing for short spurts to avoid catastrophe. The progression system (outside of each campaign) leaves a lot to be desired. There's a fair bit there but it doesn't feel 'rewarding'. But otherwise, this is a great game already.


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Posted on: November 16, 2022

早期访问回顾

Munkee79

游戏: 529 评论: 31

Brilliant mashup... for a specific sort

Up front: I am not recommending this game. I DO heartily recommend that anyone interested should try out the demo (which doesn't seem to be on GOG, unfortunately) because I have no complaints at all about what I've seen. Which is to say: pretty much an already-finished game polished to an impressive mirror sheen disguised as early access, and it seems to be doing everything right. The only problem is that depending on personal preference, the central gimmick might drive you as batty as it does me. There's a hex-based world map, each hex is a level, and you build outwards from the center. There are different biomes and possible modifiers, different randomized starting loadouts, and a lot of stuff to adapt to in general. You'll start by setting up some basics and breaking into nearby glades as you deforest, some of which will contain (clearly marked) major hazards and rewards. There are two progress bars on every level: one which fills by way of quotas and objectives, and one that simply progresses with time. If you fill the first bar, you win the level. If the second one fills, you lose. Then you pick a neighboring hex on the world map and do it all over again. For all this game does right and for the impressive variance you get to deal with while repeatedly building up a bunch of settlements from scratch... that particular loop isn't really my idea of fun. It has the mechanics, resource management, and personalization you'd expect from a longform city builder, but a level-based structure closer to that of a procedurally-generated Warcraft campaign in which you're fighting the environment and a time limit rather than a conventional opponent. You never get long enough with any one level to get exhausted of it, but you also don't get long enough to really admire it, and after playing X levels the titular storm rolls in and wipes the world map clean. This was already driving me bonkers by the end of the tutorial. If that part doesn't bother you, it's a great game.


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Posted on: November 7, 2022

早期访问回顾

SeriousWays

验证所有者

游戏: 424 评论: 41

City Builder With a Purpose

My biggest gripe with the city-building genre has always been that there is no end goal. No matter how big or developed your settlement is, it is going nowhere. Against the Storm manages to fix this problem by making each city you build an hour-long mission. After completing you move on to creating another settlement with its own challenges. If this sounds good to you, the game is a must-buy. If you prefer endless city-building, then this may be a deterring point to you. My personal opinion is that the game is great and the constant updates really help keep it fresh.


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Posted on: November 4, 2022

CanadaCat

游戏: 246 评论: 27

An Interesting Genre Mix

I write this as a guy who doesn't like city builders and am hesitate to recommend Early Access games. I like this game a lot and would recommend it in its current state. I played the demo of this a ton when it first came out, I was impressed in how many hours I sunk into it. I enjoy how each map is different from the others in how each race specializes in different production, the many different ways you can aquire materials for production, the Deed system and hex modifers give each map much needed variety, and the atmosphere gives off this sense of dread when it comes to tackling the unknown yet is oddly relaxing. I even like how the game eventually forces a reset on all the towns you built as it feels apporiate for the world that they have created. Gameplay-wise it is very intutitive and easy to figure out in-game as I haven't had to go to a wiki to figure out how to beat games or complete quests. The only people who might find it frustrating would be people who like city builders as it's not really a game where you build this efficiant utopia of complex, interlocking systems. The randomness of RougeLite elements prevent you from having every building and it's more about building a strategy around what little resources you have. I'll update this review when we get a full release or abandonment, but right now, I do recommend it. Worth putting on your wishlist if you want to wait, although they do give a date on when the next update is coming.


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Posted on: January 8, 2024

posthum

游戏: 评论: 3

Don't expect a city builder

I can see why people love this game - it's basically a roguelike puzzle game with resource crunch like you'd expect in a colony sim. Do not buy this if you like city or base builders or colony sims, this is not what this game is. Refunded for that reason. Not a terrible game, just marketed as a genre it's not.


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