Nice mig of roguelike and city building, it is relaxed in pacing and intersting since it mixes up what you can do each round. The endgame is a bit lacking in depth though, but still worth the prizee!
I love the combination of a city builder with roguelite. I also really enjoy that the game isn't overtly violent. Not that I'm against that kind of thing, I play plenty of violent games. But sometimes it just feels good to BUILD rather than destory.
The randomness of the blueprints you get for building each town and the curveball challenges served by the game make for fun and varied scenarios. There's a nice tension between the various ways you're being scored, this is somwhat reminicent of an euro style worker placement boardgame.
Since each town only takes about an hour to finish, losing doesn't matter that much. Taking some risks is an actually fun and feasible thing to do, if everything goes sideways you can just call it quits and restart on a new board.
I haven't looked at the DLC yet, but there is plenty here in the base game. I can see myself playing this for a long time to come, so I'm glad to see there's more content if I feel like I need it.
A very enjoyable timesink and a nice take on the otherwise pretty stale base builder genre. Only reason its not 5/5 is that its upgrade system towards mid game is extremely steep and kinda kills the mood for a bit.
A game you can play if you want a challenge ... or if you just need to chill with some soft music and light gameplay. Overcome the hardest levels and handicaps...or just relax decorating a town.
It's perfect ... but addictive.