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140

已在库内

3.7/5

( 32 Reviews )

3.7

32 Reviews

中文(简体), English & 25 更多
Offer ends on: 10/29/2025 00:59 EET
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4.990.99
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140
介绍
不支持简体中文 本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。 140 is a challenging minimalistic platformer with abstract colorful graphics. Rhythmic awareness is required to overcome obstacles controlled by an energetic, yet melancholic electronic soundtrack.Tight rhythm-based puzzle design Intense boss fights Str...
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用户评论

3.7/5

( 32 Reviews )

3.7

32 Reviews

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产品详细信息
2013, Carlsen Games, ...
系统要求
Windows XP / Vista / 7 / 8 / 10, 1.5 Ghz, 1 GB RAM, Version 9.0c, 100 MB available space...
DLC
140 Soundtrack
Time to beat
1 hMain
2 h Main + Sides
5 h Completionist
1.5 h All Styles
介绍
不支持简体中文
本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。

140 is a challenging minimalistic platformer with abstract colorful graphics. Rhythmic awareness is required to overcome obstacles controlled by an energetic, yet melancholic electronic soundtrack.
  • Tight rhythm-based puzzle design
  • Intense boss fights
  • Striking audiovisual presentation

Copyright, Carlsen Games APS

系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
1 hMain
2 h Main + Sides
5 h Completionist
1.5 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.9+)
发行时间:
{{'2013-10-16T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
60 MB
链接:

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用户评论

Posted on: September 16, 2018

atemporalDarkness

验证所有者

游戏: 844 评论: 22

Rhythmically enjoyable

It's a funny platforming game with interesting ideas, like basing everything in rhythm, which makes it funny to play. However, it's extremely short, and it tries to be longer artificially, by having a "no death mode", which personally is not the best way to make a game longer and it can be frustrating. Despite this, it's a game i had fun with and will come back again


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Posted on: August 24, 2017

3m1lAtGog

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游戏: 1145 评论: 30

Minimalistic and fun!

140 gives you about 2 hours of good platforming fun and nothing else. It does not try to do crafting, procedural generation, different endings, collecting crap for 100% completion - none of that. You just put on your headphones and enjoy. The game is extremely focused on what it does and I think that's great. It doesn't even have a menu, because there are no settings here - this is also a bit of a warning: most people are OK with WSAD or arrows, but if these keys are broken on your keyboard, you're going to have a bad time. I liked it because I didn't need to get in the zone or reserve an entire evening to have fun with it. A quick session, beating one of the bosses, get out and do something else. After finishing the 4 areas I'm done with the game and I can play something else from my collection. A couple of bucks well spent ;)


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Posted on: April 30, 2024

MaximusCrapsimus

验证所有者

游戏: 786 评论: 10

Your avarage indie game.

Not much to say. Not long, not too short. Music is average, gameplay is average. Overall, the game is... average.


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Posted on: September 18, 2016

AeliusSaionji

验证所有者

游戏: 515 评论: 4

OK

It could use some polish. I thoroughly enjoyed my first 30 minutes or so, but the collision detection / timing became a source of frustration as I went along. I stopped playing at one particular puzzle in the third act.


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Posted on: June 22, 2017

sobuy

游戏: 283 评论: 35

Fun, short game

Disclaimer: This review is based on the Humble Store version. 140 is a platform game with emphasis on accurate timing and precision. Game objects move, appear, disappear and change shape to the beat of the music, so you have to pay attention to the audio and visual queues to be able to time your actions correctly and progress in the level. If you fail and get "killed" by barriers, projectiles, falling off a chasm or something, you have to restart the current section. Levels progress linearly from point A to point Z, with a few checkpoints in between, and a boss at the end. Levels gradually introduce new hazards, challenges and interactions right up till the end, so it never feels like they are rehashing ideas all the time. After completing one level, the next one becomes available. The game is a lot of fun while it lasts. Everything is very smooth, the music is fun and the visuals, though simplistic, work out very well. It all comes together to create a fun and engaging experience. The problem? The game is way too short! It only has three levels! After completing the three levels, you unlock a "hard" mode to keep you busy. In hard mode, besides some cosmetic changes, dying causes you to have to restart the entire level, not just the section. You may be thinking "well, but at least the levels are long and complex", in which case, I am sorry, but I am going to have to burst your bubble. Completing the "normal" game at a relaxed pace takes you an afternoon (or about 50 minutes playing non-stop like a madman). Hard mode requires a bit more determination, and it will keep you busy for a while longer, but it kinda blows because it isn't really challenging, just frustrating, because you can lose 5/10/20 minutes of progress just because you had a momentary brain fart. With no extra content, and considering that levels - boss fights included - behave exactly in the same manner in every playthrough, replayability is thus practically non-existent. You play this game once and you are done with it. All that said, don't be discouraged: the game is worth it if you can get it for real cheap. You'll kill an afternoon and you will have fun doing it.


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