This is a Rhythm-Based Platformer, which didn't make sense to me at first, but once I saw it in motion, I began to grasp what that meant. While your motion doesn't have anything inherently to do with the rhythm of the music, how the stage moves and operates entirely does. What's interesting is how this is used; in the first stage, you're trained to move completely with the rhythm, but in the second, you're taught to step back from it and use it to your advantage. There are only 4 stages, but each has its own gimmicks; rarely, if ever, are any repeated from one stage to the next. There are also boss fights, most of which function completely differently from each other. In fact, one of them was less a matter of reflex, and more a matter of math and logistics. I've heard many say that this game is very hard, but I disagree; if anything, it's what I call modern hard: brutal in short bursts, but carpet-bombed with checkpoints, and you have unlimited lives. Even still, I wouldn't say that it's all that hard. That is, of course, unless you're playing Mirror Mode, which has no checkpoints at all.
The real draw, to me, is the visual style, which is like a psychedelic rainbow explosion right out of the 1970s, an artstyle that I absolutely adore! Your mileage may vary, but if you've seen anything of this game, and like the visuals, then you're likely to enjoy them. Color combinations are occasionally a little unorthodox, but the game always makes it work. The music is pleasant, and heavily electronic, and smartly makes you aware of it, since you have to pay attention to understand how the stage works and how to proceed. In all, everything works very well together, and with the creator's apparent vision for the game.