Everything I liked about the first game, turned up to eleven. The combat is smooth and responsive, and there's enough break to collect loot and hunt for containers to make it interesting. The only thing "missing" compared to the first game (if you can call it that) is that this is a space RPG, rather than a roguelite-shooter. Yes, this time you actually get to pick the weapons you like and upgrade them instead of relying on RNG to hope you get lucky. (Well, still random drops, but now you can grind instead of having a couple of chances and done.) If you liked the first game, I'd definitely recommend.
Hologram disguise as a civilian and sneak up behind government agents to ____ probe them? Heck yeah. Or maybe abduct some cows. Whatever aliens do, have some fun doing it. If I had a gripe with this, it's that the combat feels too chaotic and yet repetitive... not much tactics once the fight starts, just repeatedly shooting things. Maybe it improves after I unlock the rest of the weapons and abilities, we'll see. Regardless, I recommend if you like action, light stealth, funny stories, and alien invasions.
Only played for a few levels so far, but it's already living up to my expectations. Graphics are chunky and DOOM-style to fit the aesthetic (CRT shader filter is optional) but the movement is smooth and crisp, melee weapons are satisfying, starter ranged weapons are fun and ammo plentiful, and the upgrade options look interesting. Definitely worth a try if you like old-school FPS.
There's a reason this was a top game back in the day, and - as long as you can live with short view distance and chunky graphics - you should find it still a heap of fun to play all these years later. It starts fairly easy, so you have time to get used to the controls, but the further you go, the more it will test your skill and judgement. As much action as you want, but be careful in deciding when to provoke your targets... Tip: press 'R' for high res mode, then ctrl-F12 to increase DOSBOX cycles until it runs smoothly. (You can edit the dosbox conf file in the game dir, if you're confident with that.)
I never got to try this out when it was new. I was keen to give it a go now, and I will say it runs smoothly and the controls are reasonable for the most part. I can tell that for its era it would have been pretty awesome. Sadly though, the lack of hints and non-obvious requirements to progress tend to make it more of a scavenger hunt guest starring annoying dinosaurs, rather than a thrilling adventure. I honestly wouldn't recommend playing this without a guide or walkthrough unless you enjoy spending a lot of time figuring it out.
What happens when a storybook villain discovers a way to jump out of the book and rewrite the story? I guess a hero has to go after him. Fun, not too difficult for the most part, and the graphics are very cute. The game has a clever way of jumping in and out of drawings sitting around the 3d world, and manipulating the book pages and words to solve puzzles as well as fighting enemies. Took me around 15 hours to complete without rushing (but without 100%ing either).
I'll say up front, this game manages to scratch most of my gaming itches. FPS action, with base (ship) building and resource collection, and upgrades / tech growth. The game itself is not overly hard if you're careful, but get lazy for a minute and you'll find half your ship infested with alien eggs that you forgot to check for while unloading cargo. I have run into the occasional minor glitch, so far nothing game-breaking, but I'm still giving this 5 stars because I have not run into any other game that manages to combine these elements like this, in a way that just feels fun to play.
Best to think of this less as a traditional RPG, and more an interactive choose-your-own-adventure novel. The story seems to contain a number of relatively linear sections that can be approached in different orders depending on your decisions, but it doesn't appear as if there are many outcomes other than success/failure (or for some, reaching an ending vs continuing on the station). The writing is pretty good overall, well-described characters and environments that makes me want to find out more and help out the people. It feels like the opinions of the author show through in places, but not so much as to be shoved in your face. It's not that difficult, after the first scrabble of finding your feet. If you play it smart you'll likely be able to succeed at everything that comes up, even the unexpected twists. To me, that's ok; I'm more here for the story than for strategy - which is good, as there's fairly limited strategizing, just deciding which tasks to put your high dice in for a guaranteed success, vs which to take a risk on. Conclusion: impressive work for a solo indie dev. If you like interactive novel type games and/or sci-fi stories, then definitely pick it up when it's at a price you can live with.
The description says "action RPG" but it's actually a clicker. Level up your chicken hero to rescue his (human?) GF though various themed missions. There's enough humor and interesting items and side missions to be worth a play if you have some time to kill (and maybe get it on sale or giveaway). There's not a heap of depth to it, but not any major downsides either for the type of game that it is.
As the other reviews say... it's short for a game, no quests, no dialogue. But the world is very pretty, the music is atmospheric, and it tells you a wordless story through the course of your journey. That said, the unique control method (bump into buttons on your vehicle to control it) and the lightweight puzzles make it more active than passive. If you think of it more as an interactive art-movie than a game, you may find yourself appreciating it. I'd recommend it (maybe when it's on sale) if you like this sort of thing.