It's not nearly as polished as Darkest Dungeon, but it's also far less tedious and requires far less time to min-max yourself to victory. I really enjoyed how both card game and various combat mechanics are allocated among the 6 different character classes, allowing you to build teams optimized for different gimmicks. And I was impressed by how the equipment system doubles as a non-trivial deck building tool. The UI is unfriendly in a number of ways, but the mechanics are worth looking past that. Took me about 16 hours to finish, my first team ran out of money, second one turned out too weak for the final derelict and the third one murdered everything effortlessly.