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Showgunners

The Running Man: XCOM Edition

This game’s been one of the most fun tactical experiences I’ve had in a while. The combat feels great. Every hit and kill is satisfying, and the clean, responsive UI really helps sell the strategy immersion. That stuff makes or breaks turn-based tactics, and here it’s easily a 5 out of 5. Weapon progression is mostly straightforward: you upgrade to things that hit harder. It’s linear for the most part, with some variation for armor-tied weapons. It’s simple, but sometimes simplicity just works; and in this case, it does. The RPG elements are thankfully light. No fake branching dialogue paths or forced emotional beats. I appreciate that it didn’t go full Midnight Suns with endless “talk to everyone at the base” downtime. That game felt like a dating sim you had to suffer through to get to the good fights. That said, I still don’t need the “go to bed and press A to sleep” moments. Completely pointless filler. Puzzles were sparse but solid. They actually complemented the pacing rather than slowing it down or feeling tacked on. Visually, I love the gritty dystopian and cyberpunk aesthetic, and the soundtrack nailed the vibe. It all came together really well. Diving into the DLC next. Looking forward to seeing how it builds on this.

1 gamers found this review helpful