I absolutely ADORED the first game in the franchise. Disappointed by the sequel Beyond Divinity, I thought Larian had finally made amends by making this game. Was I right? read on: The good: -Beautiful soundtrack by Kirill Pokrovsky (RIP) - by far the game's finest feature. - Voice acting is ok. I liked the variety in accents. -Sense of humour. -Moral ambiguity of some choices. The bad: - Not enough exploration. The previous games were full of little details and easter eggs. By comparison, this one feels like you've been given a spacious cage. - Imbalanced level-up system. Just make a mage and roast everything (sort of) with Fireball. Other skills, apart perhaps from Mind Reading, feel like they don't matter. - Lack of Linux support (it's a big deal for me). I was eventually able to run it by tweaking via Winetricks. But the cutscenes remain broken. The ugly: - Absolutely atrocious camera control. This is what really broke the game for me. It seems to focus everywhere but what I'm doing. In conclusion: -It seems that the Divinity franchise is a one-hit wonder. My fault, I guess. for having such high expectations, especially in a Developer's Cut Edition. If you're a die-hard RPG fan, your money is better spent elsewhere.
The good: Graphics. Soundtrack. Decent voice acting. Level-up system. Alchemy. The bad: Repetitive, boring combat system. Slow-advancing plot. Could have been better written. The ugly: Will not run on newer machines without a workaround and file, both not included with the game. GOG, please fix this. Final thoughts: Ultimately, what really put me off was the combat system. I'm just glad I got the game with a massive discount.