


When I saw this game and played the demo I thought I would see clever puzzles using light manipulation. But what I got was far too much platformer, and not enough puzzle. The game relies too much on timed platforming, following moving light sources around, and avoiding spiked hazards with rapid dimension-switching. The puzzles that this game does contain are okay, and I was willing to slog through the platforming to see how the concept would develop. But then I got to the second boss fight in the game, which is a multi-stager where you have to dodge fireballs while switching your light on and off with milisecond timing, and I was just done with the game. I would not recommend this if you are looking for a game with interesting puzzle mechanics unless you also really, really like precision platforming, because there's a whole lot of the latter to go through before you encounter any of the former.