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This user has reviewed 2 games. Awesome!
Line of Sight: Vietnam

Disappointing

I wanted to like this game but it just has too many flaws. The one which can not be forgiven is the stealth part. The game has a lot of foliage which provides cover but it mostly hinders only the player, the AI opponents seem to see right through it. The game quickly reduces itself to the cycle: you get killed but learn where did the opponent hide, load the game, kill that one, move further and repeat... When I played a bit with cheats at times I got shot by enemies which were too far to be seen through a sniper scope :) This may be needed to cover AI deficiencies and up the difficulty level but it "killed" this game for me. There are several bugs (though I haven't found any really game-breaking), starting with the tutorial where I got killed by the booby trap while the game assured me that this is impossible ;) Most irritating error concerns the other american soldier who at times stops following the "player character" (what forces you to manually move him to the extraction point, which is boring). One mission seemed impossible to finish as the character I was playing was unable to pick up the documents which were one of the objectives, fortunately when I switched soldiers the other could do it. The levels were often hard to navigate, the compass pointed to the next objective in a straight line, often running through impassable terrain, which was not clearly marked as such. Oh, and the fact that I couldn't load the game by double-clicking irritated me each time my muscle memory made me try it ;) My last complaint is the story, which is just cliche, you forget it instantly. I saw the game as a string of random missions, I don't even remember the names of the soldiers in the team... I advise everyone to do a solid research before buying this game, as it may not be what you expect.

19 gamers found this review helpful
SUPERHOT

Slightly disappointing

I have mixed feelings about this game. It's based on a very interesting idea but I didn't fully like how it was utilised. Some levels are of a "logical puzzle" kind and I enjoyed them the most. The others are almost purely arcade and I had to repeat some of them several times, what was simply boring. The biggest problem is that on some levels there is no time to look around so the only way to learn that some enemy has spawned behind you (in an area cleared a moment ago) is to get killed by him, what allows you to react appropriately on the next attempt. The worst level is the last one, it took me a lot of tries to complete. That was in part because of a glitches in a game - the starting position seemed to be different each time (it wasn't always possible to immediately grab a gun, sometimes I died immediately because the bullets started in front of my face...) also the controls seemed hellishly inprecise (e.g. I moved further than I wanted, what happened also on earlier levels but didn't matter as much). I wouldn't blame my machine as it's specs are far above recommended (and I set the graphics to "fast", as the game offers nothing to look at anyway). Some people complained about the story - I liked it. It fits the theme of the game and nicely solves the problem of combining unconnected levels into a whole (in a much, much better way that e.g. Painkiller did). I don't have a problem with the duration of the game - to be frank I'd even cut some levels from the end as they seemed to be a filler, offering nothing new and interesting. Summarizing: it's a good game and I enjoyed most of it. But it's far from being brilliant and has some problems, so I won't recommend it to everyone.

5 gamers found this review helpful