"But how would that even work!?" you asks. Simple, just make the enemy someone you cannot possibly reason with. A relentless antagonist against whom violence is the only answer! You're a member of Hazard Team, a special security force on board Voyager, tasked with taking on very dangerous away missions. Under Tuvok's watchful eye, its up to your team to prevent Voyager and her crew from falling into Borg clutches!
In Alien Shooter, you shoot aliens! It does this one thing, but it does it well. Made with "high resolution" sprite graphics, as opposed to polygons, Alien Shooter could run on the most basic systems of the early 00s. You have a between level shop system where you can buy better guns, replenish armor and extra lives. By the end of the game you are going to want to be rolling in cash, because you'll need all of that firepower for the last couple of stages! Its a very basic game, but its fun. As are it's sequel and spin-offs.
This game is terrible. There is no other way to say it. Bland enemies. Terrible level design, poor visuals. Its hard to believe this was made by the same people who cranked out the very good "Corridor 7" that same year(1994). Don't buy this. You've been warned!
Proudly displaying "Enhanced Wolfenstein 3-D engine" on the back on the box, but released the year following Doom, it SOUNDS like Corridor 7 would be dead on arrival. That Capstone Software logo isn't doing it any favors either, but SURPRISE, this is actually a pretty fun game! The premise of involves you in government facility wiping out a set number of invaders per level, which varies depending on the difficulty setting you play. The game features a fairly diverse set of monsters for you to fight, and an equally diverse set of weapons to dispense them. It does nothing to reinvent the wheel, but what it does do is offer a fun experience.
While its not as big, or content rich, as the Allied Assault War Chest, It's still a very good game. This time around, the developer went for a more cinematic approach, and introduced squad commands and for the first time in the series ADS. As the name suggests, this game takes place in the Pacific Theater of World War II, as opposed to Europe, making it one of the very few MoH games to do so. By the time this was made, Medal of Honor and Call of Duty were in an arms race of sorts. Each new game of their respective franchise trying to outdo the competition. Pacific Assault also shows of, what was for the time, an impressive new game engine, rather than the same modified Quake 3 engine that was seriously showing it's age by 2004. What's here is a really immersive game that positively whoops it's console counterpart "Medal of Honor: Rising Sun". If you can get it cheap, go for it.
John Romero was FPS gaming's golden boy. Then he let fame get to his head and he made this. A poorly-designed, rushed to market mess that was outdated by the time it arrived. Utilizing braindead AI and a frustrating save mechanic, you'll be finding yourself asking why you listened to the completionist in you, that talked you into buying it.