

The love put into this game is obvious from the start. As an American, I do feel lifted into a place familiar but foreign. As a fallout player, I see New Vegas storytelling and dialogue with fallout 4 "vanilla plus" combat. The game feels harder than vanilla, demanding that I pick fights intelligently, use everything at my disposal (melee and ranged; real time and vats; stealth, cover, and reckless aggression as the situation dictates), and still leaving me feeling like I'm just scraping by. I think this adds a lot to the role play but can see where it might frustrate some players. I often have cynical moments in game where I want - in role-play - to do something that I "should" be able to do if I were really in the world, but know wasn't coded in. Several times in London I've been surprised to realize that the option really is there, or that an NPC really does care about what they say they care about and back this with actions. I am several hours in, but there are lots of little clues in the world about what might be possible later on - that I'm very excited about. I did have a couple crashes, but all but one was my own doing mangling the installation, in my case by allowing the BakaFramework.esm to get disabled in MO2 since I insist on modding a mod. On my bastard machine (windows install thrice transplanted to new hardware with skeletons of old hardware drivers shoved into corners, now running in a framework laptop with an external docked rx6800 and an ultrawide) the game is far from "unplayable" as reported elsewhere; I've had several multi-hour sessions which is about as good as a bethesda title ever is for me. Oh, I love the writing and voice acting so far. Even fetch quests feel meaningful, and I want to befriend the people I'm questing for.