

I will start by writing that I am a guge Commandos fan. Played the entire series more than once or twice. This game while beign somewhat a clone of the Commandos gameplay manages to innovate just at the right places making the game in par or even better than the Commandos series. The UI is full 3d which lets you rotate the camera to any angle you like unlike the 4 constant angles in Commandos. The characters are almost direct direvitives from the Commandos series except some small adjustments which improve the gameplay imensly. A good example is Mugen (which is equivalent to Green Beret) can perform an attach that kills severl foes at once which allows you to deal with patrols. I will let you discover the other players and skills but rest asured that if you played Commandos you will find yourself on a familiar ground. I found the difficulty going from very easy at the first levels to very hard at the last. Some levels have "tricky" solutions you can perform to avoid the direct path, this is nice but I don't really see a way how one can discover the those solutions without watching some YouTube. My biggest problem is the lack of replayability of the game, or even worse, the way they try to force replayability on you by adding some uninteresting tasks which you can perform doing the same mission again. You can always do the same mission in a different direction, stealth/kills/trickery but after hearing the same dialogs more than once or twice it will not be that appealing. One thing I have to say about the plot (without spoilers) is that it was super predictable and disapointing at the end. They tried to add a twist to the plot but it was so obvious from the begining that I found it hard to connect to the rest of the plot.