With a AMD Ryzen 3700X, RTX 2080Ti and Nvme SSD, I'm lucky to have only a few to no bugs most of the time, and so most of the time the game is quite enjoyable. Particularly, the world, the visuals, the music and sound, and the main story (up to 'act 2') and some side quests are very good and fun. A review says characters are easy to be forgotten. I don't think so. Jackie, Judy, Panam, Takemura, Johnny are certainly memorible. But I'm still early into the stories at 60hrs or so at this point of reviewing; can't promise I won't be disappointed by later plots. And it's also sad that some characters, such as Dum Dum, didn't have a chance to further develop (or do they?), and it's quite unfortunate. Bugs and performance issues aside, I think the first big problem with this game, is that the system is too much like Witcher 3. Particularly, the gear system and scaling method. It's very dumb that in a reality-based future world, mass produced guns would have damages scale to the player's level, and you need lv 22 to wear a shirt or pants. Worse, the devs decided to make it a looter-shooter, with guns have diffferent random ranks and attributes. How can this be explained in a advanced tech world, where standardized mass production should be the case? All guns/clothing under the same name should have the same damages, same attributes. Upgrades should only add new mod slots or done through mod. You can probably randomize mods a little bit since in real world they're often handmade or in-house. Then you can perhaps randomize unique weapon/clothing that's are variants of the standardized things. The second big problem is that the AI is too dumb, even on very high difficulty. They don't actively seek the attacking player if outside a certain area,