Wow, what a journey this has been. CDP did it again. The story and characters are phenomenal. Each and every one was believable and I could really see their point of view and motivation. Mocap and voice-acting are also top notch. As usual in CDP's games, there's no "everyone is happy" choice. And damn it was hard to choose. I've done all the endings and I really don't know which one I'll go "for real". All of them are heavily emotional. The main missions are also great and fun. We have heavily scripted sections, COD style, we have spy missions, Alien: Isolation style missions and of course good old crazy carnage missions. It's clear the devs were playing with all diffeerent concepts - it's the last of CP77 so let's make it fun. And it works so well! I have to highlight the praise about music. Oh my, it's usually good to great, but at times it just kicks in a different gear. The music during climax fight before the branching endings is the best combat music I've heard in years. The credits song from Dawid Podsiadlo hits so much. Having played with Path Tracing I also have to say how it looks is next gen. Not this one, next. I know it'a an experimental tech and only for best GPUs, and I'm so glad I'm lucky to go for it. No game looks better. The mechanical changes are good too. I wouldn't say the perks style is better from before 2.0, but it's different. But a lot of smaller changes makes it so that in general game mechanics make more sense. Changes to police, fighting with cars, etc. - yeah it's nice to have, but CP77 is not a GTA game and never will be, so don't approach it as one. This game is about characters and their story. And great combat. So if you're coming to CP77 as a sandbox game where you can play with and exploit game mechanics, or you think it's a Souls-like game about carefully crafting builds - it's a fine game, but not the best on the market. But if you care about journey, story, characters and emotions - oh boi, you're gonna have a blast.