The title explains it all. A constant grind of repeating the same areas over and over because of the games version of difficulty is the equivalent of walking into an unlit room and getting shot if you go forward or right, but left was okay.. too bad you chose left your third try. Spoiler alert.. This is where I learned to hate the game more than I already did at that point. About 2/3 of the way through you fight a boss which is a floating eye. You have to run to the sides of the screen, climb a ladder, zip line down and strike him while falling about 50 times. Not too bad compared to the rest of the game. Oh yeah, there is also the part where it makes you use every potion you have(which took 2/3s of the game to collect and you will die while it empties 30 potions on the ground) so you restarted and drop all your potions on the ground and go back again. Oh yay it adds silence and confusion(which is backwards L/R, but with a 1 second delay after it fades to F with you). So you get him down to 1/4 health and... oh the boss Fu(%in& teleports you out of the fight with one of your own items so you get to restart and try it again. It's not hard, its just stupid unforeseeable events, and that's how the whole game is. Oh you got in the water.. well now you have leeches that you have to go in your inventory and click each off.. Oh a bat hit you, go in your inventory and click that off. Oh that bird hit you, now kill them all because one of them stole your ring. Loved it until I played it and now I'd rather try to shove a car up my @$$ before ever booting it up again. @Devs: nice direction, but FU