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This user has reviewed 2 games. Awesome!
Warhammer: Chaosbane

Wants to be Diablo 3; still OK fun.

This game wants to be Diablo 3 so badly that they straight up copy/pasted some of the tilesets. More than one, lol. I was baffled when I noticed. It's not subtle, either. If you've put any sort of hours into D3 (I wish I hadn't), you're gonna recognize the crypt tileset from act 1, the area leading up to malthael from act 5, etc... those are the first two exampled that come to mind. It's not a slight inspiration. It's an exact copy, lol. You're gonna see it, trust me. gameplay-wise, it's alright. I wish they had decided to copy a good ARPG like diablo 2 or grim dawn, because then the itemization would be better, and the skills wouldn't be generator / spender combat. I'm being critical, but I had okay fun with this game. I got it on sale for $4.40, so I can't complain... but I just can't help myself. If you like Warhammer, or are an avid ARPG fan, grab this game on sale, spark a bowl, and have some fun. Maybe play it co-op with a buddy.

Necromunda: Hired Gun

Mixed... but kinda Fun. Get it on Sale.

Like every Warhammer or 40K game, it's kinda good, and kinda meh. I got the game for $6.61 on an email subscriber discount, so I can't complain. But I will! I don't think they had time to properly balance the enemies at max difficulty. On the second to hardest difficulty, everything is easy as hell. On the hardest difficulty, it's easy as hell too -- until it's not. If you try to play up close and personal, like the game wants you to, you will be annihilated, especially on some of the boss fights. Some boss fights are hilariously fast. This is with a maxed out character and some 5K hours in Quake Live / Quake 3. The grappling hook is lame. Mostly only works on fixed ledges, there's no inertia or control like the Titanfall 2 grapple. You honestly had better control with the UT 99 grapple. This is really minor, but for me it's an irritation. 1999 was over 20 years ago, yet we can't figure out grappling hooks in FPS. The game doesn't know what it wants to do. The game doesn't know what it wants YOU to do. The game wants you to play like Doom Eternal, yet design choices punish you for it. There's a large progression system. You don't need it. There's a faction system, with 25 factions. They're virtually useless. You have 7 powers, eventually. You don't need them. You have a dog. You don't need him (his CC and spotting are real handy though). You can hold 6 guns. There's no pocket reloading. During long or intense fights, if you swap on empty, you will eventually have 6 empty guns. You have to pull out and reload each one individually. This brings the action to a screeching halt, the Benny Hill theme starts to play, and you run around reloading guns like a buffoon. Somewhat like Ultrakill, the game has a proximity heal system. When you get hit, if you damage enemies close to you, you get some healing. It doesn't seem to work all that great, and if you're low, you can't heal this way unless someone shoots you first, which likely will kill you.

3 gamers found this review helpful