Despite what you might have expected, I'd give this a 4/5 at best for its story (excellent) and gameplay (medeocre). The bugs, lies and everything else lose it another point. The environment is 80% there, but many of the most interesting parts of the map are inaccessible (see rooftops, many interiors etc.) or haven't enough content/rewards in them to warrant even going to them. See Bethesda games or even The Witcher for how you should reward a player for taking time playing off the beaten track. The RPG elements are sub-par. Your actions appear to have little impact on anything that happens during the game itself (not including the story ending, from what I have heard). This is expected in any game really as no developer could flesh out any conceavable option, but ontop of many sidemissions (with notable exceptions) being extremely samey, a lack of random events (see above) and many parts of the tropes of cyberpunk literature unexplored due to lack of time spent on them (see netrunning - which is pretty much 1/3 of what 'cyberpunk' is - fairly absent in a novel form). Finally, the gunplay is broken and easy due to AI issues. Even on the hardest difficulty, pinging enemies and shooting them through walls from 100m away is a ludicroudly viable tactic. AI is absolutely awful given the year we're in. Police persuits are a joke. This entire game stands upon its storywriting (which is some of the best I've seen) and flouders in actual gameplay and scope. This is unfortunate, because there was no reason for this to happen.