The company has problems, the game has problems...currently. The world and story are really what vibe with me, but aside from that.... If i were to take at face value the experience and filter out the bugs (i rarely saw any) and just not know anything about the current public discourse that CDPR face regarding their studio practices and subjective representation "problems" or any other not game related issue, i cant find much wrong with the experience. If anything, the game exceeded my expectations in some ways, mostly in terms of world navigation or scenario by scenario how the RPG character built mechanics effect encounters. It's really solid, not without room for improvement, but its core structure is great. I can see the game being much better after the patches are ironed out and the DLC begin to be released, and in a few years, maybe this game wont be recognizable, i hope thats the case. Hopefully we get some official mod support. TLDR its a good game, one of the best...even with blemishes i would rather play this than most games in my library.
Delete my review, but also delete the reviews of those who are reviewing a game they dont own. I too am too poor to play, that doesnt mean i dont respect the process. MMO's get open beta periods because of the vastness of content, you have to pay for those usually too, i dont know why its a double standard just because 20 years ago people released less complex games that needed less out of house testing.
Thief Deadly Shadows has some flaws. But those flaws dont make it an imperfect game, they make it different mechanically from thief 1 and 2. The game had initially some drawbacks that saw its sprawling level design segmented into chunks. A factor that has mostly been remedied since 2015ish with the introduction of the thief 3 mod Sneaky upgrade, which fixes a ton of loading transitions and removes most of them entirely, merging the key setpiece levels into the form they should be seen as, making this game ON PAR with its predecessors with the ommision of the rope arrow being the only element from the old games not included. NOW FOR THE FUN PART! The improvements. and there ARE MANY. The lighting improvements and soundscape have forever changed the stealth for the better. The guards now react better to you, there are nuances to the shadows that are beautiful There are new stealth mechanics such as the ability to press yourself up to a nearby wall and sidle along it quietly, Good in a pinch when you need just the narrowest space between yourself and an enemy. And the lockpicking, which is awesome. its just awesome. its the first time i had ever seen a lockpicking mini game that i thought was cool. and made sense, and was in real time. and you could hear everything approaching because the audio is so crisp and immersive. AND A HUB. Now thief is a sort of metroidvania explorable level with merchants and citizens to rob inbetween your main missions, you have a pretty useless house but the ability to go to fence your ill gotten gains and constantly avoid guard patrols and factions you have pissed off is incredible. more games should steal from deadly shadows. its incredible how good this is in spite of how small scale it feels some times. Give thief 3 a chance. We didnt know how good it was and poor ion storm deserved our trust. We deserve a real thief game and this definitely was one.
I recommend watching a lets play. I wouldnt call this game buggy so much as unpolished. I really enjoy it, but there are a few things that are somewhat clunky, but i give it an A for effort. The music is beautiful, the art style is a cute imitation, and i think it has much potential. + zelda clone, few of those + combat more kin to dark souls + sandbox elements + fun crafting + interesting puzzles + cute art and music - could use a bit of work in the animation department - response is a bit slow but you get used to it - the journal and map could be much better, quests need a bit more guidance than what we have Ultimately i think people will love this game. there is something special here if you can see through its flaws. Good outweighs the bad, and we need to support our hard working indi's, this has huge potential :)