This is't tower defense game, more like legmins with armour and weapon. A bit too tricky especially on the end campaigning, but still fun. Only Linux port don't work because glibc version(why they not compile Linux binary in static or use flatpak).
Compared to Eador (classic), with Allied Forces DCL we get some new units and mechanism (like backstab). But generally this game is the same game, we have some unpolished mechanisms (i.e. revolts in provinces), stiupid AI that can only cheat like crazy (in every province puts guards that cost of upholding easily excess it's budget). Main problem of this game is net framework, and plague of bugs, from non braking like white magic harm our magican, to memory exception that kick you from game. Even that this game is interesting enought to spend, a few hundreds hours on play (maybe litte to monotonny in the end).
Compared to Eador (classic), with Allied Forces DCL we get some new units and mechanism (like backstab). But generally this game is the same game, we have some unpolished mechanisms (i.e. revolts in provinces), stupid AI that can only cheat like crazy (in every province puts guards that cost of upholding easily excess it's budget). Main problem of this game is net framework, and plague of bugs, from non braking like white magic harm our magician, to memory exception that kick you from game. Even that this game is interesting enough to spend, a few hundreds hours on play (maybe lite to monotony in the end).
Similar to FlashBack, we have mystery, hero who must fight to survive, micro economy and rough environment. We got also steampunk theme, live city with all his problems, implants, alternative paths. This game hold up me up for 15h, it was worth.
Boring with clumsy gui, and all of your troops are idiots. Your enemy have the same units and buildings as you. Most ugliest think is optimization in that title my GTX760 with i5-4670 and 8GB ram has suddenly drop down of fps below 30 in FHD.