All your love in Total Annihilation plus some new interesting stuff and new from view from macro scale, hundreds units, three completely different fractions and one campaigning with main line the same but other point of view and tasks.
No story, no much equipment to carry, no crafting, no logic, no turn based system, no npc and shops. But always fights outnumbered by enemies and sudden reinforcements. Only 8 skils in most case prety weak and title "best strategy" - before buing watch "lets play", to see frustration person who tried end this title.
I bought this DCL on sale hoping this will be something on level second DCL, sadly it's not. This DCL's too short, history is more linear and predictable that was in first addons. They didn't add much to game, and last boss on Ultimate is too much ovepovered (especially his AoE atack kiled my necro in one or two shots - sadly pet build when I drained down his health bellow 25%). Until I give up I played aboud 6 hours on Ultimate utilising my build from firs DCL with max level...
The most problematic is game's engine that can destroy your graphic card tring needlessly generate hundreds of fps (yes that game doesn't have vsync). So if you want play I suggest cap limit fps in Nvidia/AMD panel for this title turning forced vsync. You think about some realism but for strange reason all Settlers magically recived all needed tools. Also placing walls is inconvinient.
I bought in the most expensive edition, and spend about 100 hours , the most annoying problems was with performance when frame drops to 20 or even lower (even my PC have better spec that recommended). Also some skills and peark's from equipment seams doesn't work. Also AI and path finding is terrible, probably much us like combat on sea (only good option is abordage). The new combat mode was probably introduced to workaround problems with performance of engine. Compared to it processor we get more dungeons and place to explore, more fractions - everything you will expect from modern cRPG...
I bought in the most expensive edition, and spend about 100 hours , the most annoying problems was with performance when frame drops to 20 or even lower (even my PC have better spec that recommended). Also some skills and peark's from equipment seams doesn't work. Also AI and path finding is terrible, probably much us like combat on sea (only good option is abordage). The new combat mode was probably introduced to workaround problems with performance of engine. Compared to it processor we get more dungeons and place to explore, more fractions - everything you will expect from modern cRPG...
I didn't expect anything other from Larian Studio, in classic mode game don't pull player on nose. First you must think, most quests can be completed on different ways. Books in game are really interesting, and sometimes I cought myself spending more time reading stories that doing quests. There are only few flaws, like example AI of NPC - if you have high charisma or leadership you can atack few times before combat. The most powerfull weapon in game is ornate chest with some serius load and telekinesis.
On first looks you will start thinking this game is too similar to the first game, but after some time you will see they added many new elements to game mechanics. Created better story, balanced more skills and add optionally missions, only lack more cities and consequences of choices, about 20h good, demanding game...