

There are so many reviews of the game and so I will restrain myself to comment on a few tips and how to commence if your computer kneels under the load. I have a 11th Gen Intel(R) Core(TM) i7-11700F and a Nvidia G-Force 3070 and my computer used to die (go black due to temperature) at least once a day, but I fixed that by turning 'Foliage' down to low in the settings (made me stay on Temporal for antialiasing). This apparently has the benefit of making it easier to follow blood trail as well. Another hint is that all animals haves to drink and so being at a lake in the morning 7-10 AM depending on species (you can find the exact time in the encyclopedia once you have discovered enough), Like many here, I have played Deer Hunter, but this one is more about patience and slow walking after you have mapped it all up and I think I have a new favorite hunting game for years to come unless some company actually beats it :)

Now, this one is a challenge to handle unless you adjust speed correctly. The fastest accelerating and best top speed speed of all cars. Add to it that where you can walk, it can drive and we're at a real mapper. The negative side is of course that it is only too easy to drive off the road and letting go of the gas at the wrong time may give the same result (read: curve). Hilltops may make it fly into the bushes if there are curves there, but an hour or so with the car and I think you will love it just as I do. Driving the map and finding the campsites gives you many options to fast travel to various locations on the map later in the game and it is here this car shines.

It is great to have a modding kit available and now it is just a matter of time before we get the reviews from people without the ability to make use of it du to lack of knowledge. With that said, THANK YOU! For making it available. I have only scratched the surface as of yet, but in time this will be the road forward to have endless journeys.

You know, wishing for kitty to speak is a dangerous game considering their temperament/disposition. I simply love Kitty's comments which may be more than others like, but I don't care-this is absolutely adorable. In my view, this is a continuation in the vein of Monkey Island and other classic adventures in the same style. It is not without challenges, but adventure games should not be without and it is well balanced and you don't have to go through the grinding of the aforementioned Monkey Island. If you sit through the entire end, there is indeed a hope for a follow-up, I only wish it will happen, games like this does not come around to often...easily a classic :)

...weeeell, why on earth did they include scanlines to the mix? We who were there then can remember that this was a mayor annoyance to the extent that we bought double-scan multisync CRT monitors to avoid it. There is no nostalgia (in my mind) re-experiencing scan-lines in the mix and so the retro mode which does not include this is what I choose to play. Sadly, I can and have already experienced this version in my Commodore Amiga emulator and so what you really can expect to experience here is a below mediocre experience with a follow-me-mouse-trail-effect to the ball, blurred scanlines and a way too steep acceleration of the ball compared to the original. This is one of my favorite genres and I have a few favorites, among them Michael P Welch's Super DX-Ball which is fair in all respects, but this one's going into oblivion at current state of affairs. Not too often I give a bad review, but I have to when I feel opposed to the very idea.

There is a thing, being able to revisit old places like the governor castle and all the other things you can do that does not adhere to the story overall. Then there is that been there done that and were here with those nostalgia glasses. I'm not sure if this game will gain new fans, but what the heck, it spells nostalgia glasses all over the place apart from the prolog... The game is finished and I already long for someone to pick up the glove to continue the story...

Since you are reading this, I am sure you have played Giana Sisters and know what kind of music that's present. It is sort of pop/rock with some classical elements if you don't, I like it nevertheless. It is a cool soundtrack! The download is present in both lossless FLAC and lossy MP3 in the archive. MP3 is 320KBit, making for a bit bigger download than necessary since you have the lossless and by doing a personal conversion, you have your preferred bitrate lossy format at your disposal. Lossless FLAC is, if uncompressed, identical to the uncompressed (given Windows source) wave format. This never cease to amuse me., the fact that this knowledge is absent. Furthermore, I don't why there there seem to be a reluctance on GOG's behalf to tell customers what format a featured soundtrack download is, but I have experienced more than a few on offer where facts are not present and the download turned out to be lossy MP3 only. Then I've seen a few offered in .wav for no apparent reason not to save the 30-somethingish percent download possible by turning it into .FLAC or other lossless formats.

The game itself contains only trivial puzzles at best, but the overall art style is great, so is the jazzy music. Not that it does not contain game elements, but you should not expect anything you've experienced before as this is a really special game where the whole means more than the sum of its parts. Now, for the Cosmic Collection there's something ajar. First of all, you get both a low-res (16bit-44KHz) and a high-res (24bit-48KHz) wave format soundtrack in addition to the advertised MP3.

...but still hampered by its physics First, I got it set up with kilometer per hour, but you can divide that with 1.6 to get miles. I am writing this review due to the massive positive reviews given and so here goes the negative aspect since I have had a drivers license for about four decades. How likely is it that hitting a hilltop driving 60 to 80 kilometers an hour for the car to do a jump? (not very likely) Still, in this game it does and that means moon gravitation to me. Rain seems to be even more slippery than ice and since I drive on ice every winter, that is simply not true. Gravel is not as slippery in the real world as in the game and so we're back at moon or mars gravitation for that as well. All in all, this game falls between two chairs...It does not have physics enough to be a simulator and it is not fast enough to be an arcade racer. As it is now, it feels more like guiding a sled on a path to the finish, it has potential though.

A directors cut should add something more and this one adds several new takes on the situations we know as well as adding new puzzles and more. The controls have changed only a tad by adding a slight "combine with", but that is to be expected and nothing to fear...it's just a "getting used to". For any newcomer, this is the edition to play and if you really want to go back, play the original and see its shortcomings when compared to this one :-D Then again, I was one that embraced the remasters of Monkey Island even though I was there when they were first released back in the late '80s. Nostalgia glasses does not (in my view) serve us for the better. I loved Kathy Rain, the original and I love this one....though I have not finished it as of yet.