When Sacred 1.0 was released, the game was a buggy hell. But also a hell lot of fun. 50% of all quests was like: <Farmer>:" A zombie is haunting us. He also stole all my gold." |Go to cave|kill Zombies| get 200 gold as reward (800 gold is a normal drop at that time)| I even got a bug which prevent triggering the last boss (plus no old save). But here comes one strength of Sacred -> the map. The world is huge and even with a horse it took quite a long time to travel from one end to the other. You got all climate zones, filled with every enemy, a good rpg should have. But what´s about the replayability of this static map? Just be honest at this moment and think of diablo´s procedurally generated maps. Yes they are always different, but when you know what your doing you´re just searching/running through mazes/caves/open fields to look for the next path or boss. A static map has more chances for eyecandy. We got rivers, mountains, woods and small special locations for explorers. Example: First 1/3 of the game, somewhere near the woods you´ll find a failed ritual. Dead mages bodies, a shrine and a pissed off demon. There is no special reward or weapon for killing the demon, its just for the sake of exploring. You will find hideouts guarded by giant dragons (good loot + lots of exp) and a lot (i mean a lot) easter eggs. The second strength are the characters. Most of them are fairly unique and each have a special voice. The game was made by a german company and they hired (of course) german voice actors of famous american movie actors. If you speak german you really should get the language patch (search on gog forum). At least 40% of the easter eggs have a german background, so i don´t know if they´re good translated / transformed in the other versions. Due to the character limit I have to stop here. Get this game, play it with friends (works fine via LAN), enjoy the improved (thanks to the addon) game, kill some things and level up. Not a native speaker btw