

While some of the gameplay mechanics got old, like a need to manually search for the destruction points or components required to complete a village, a gameplay itself is still great. Just go around and cause mayhem while being not-so-bulletproof Rico. For me, great for 0,5h-1h sessions.

I love the asthetics and thanks for the demo available on Steam I was able to see if I'd like the gamplay as well. And guess what, I did! This is really fun, fast paced action game, and while it is not too long (took me like 5 hours to finish the campaign - and if you are good, it's probably like half of that), the endless mode is here to rescue. That said, I think this is unfortunately a one trick pony and after a while it gets a bit old if not dosed properly. Moreover, the "hard" difficulty levels (above what the devs intentioned) seem unfair, also the happening on endless mode every 10th level is upping the difficulty (but not as much as the hard modes). The game could use a mode with "mutators" where the player could set various game options themselves. Maybe it's there somewhere but I haven't clicked enough on menu yet..? I described what I think could have been done better, but don't get me wrong - I highly reccomend that game. If you are not convinced, check out the demo (thank you devs!), but I think you'll not regret the money put in this particular purchase. And of course "Remember: girls love basic higene!"